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Tycho

I understood why you couldn’t turn an Xbox 360 off with voice - that made sense, particularly when the Goddamn thing decides it heard something nobody in the room actually said.  I didn’t really understand why you shouldn’t be able to turn it on with voice, though, other than it not being possible with that hardware.  The Xbox One can do it, which is nice I guess, though it does mean it has to be listening absolutely all the time, because… that’s how.  It’s not clear whether or not it will judge you at launch, but if the previous system is any indicator, they’re always prepared to add functionality.

If you were to have this conversation with someone from Microsoft, say, Aaron Greenberg, they probably wouldn’t understand what you were talking about when you used terms like “privacy concerns” or whatever.  He would ask you why you ever turned it off in the first place.

Ben beat me to it, “it” being discussing the alien realm we’re entering vis a vis “Used Digital Gamez(?!?),” but even then I can’t just let it sit.

This is essentially absorption, full ownership of an entire market, and it’s so complete that I can’t imagine there isn’t something on the Sony side to reflect it also - if not digital trades, then certainly one-time codes.  I think that this reality, more than anything else, accounts for the “rumored” retreat from Microsoft Points.  People might be willing to trade games in for points, but I doubt it.  So much of the conversation about Used is really a conversation about value.  If you could “trade in” a game with the flip of a switch, and all games were available digitally, that world looks very different.  I don’t trade games back in the current regime, I can’t square it; I’d rather retain that value and build a library I can try to force my son to play later, alienating him, and ultimately driving him away.  Others leverage the crystallized value of their discs to get more discs.  On console, this is still a reality for the time being.  But the disc itself is being deprecated to the extent that it’s like a banana peel, or something.  Not merely useless, or inedible, something more like a hazard.

As I have said on several occasions, this is precisely how it works on my computer now, with no trade-ins.  Even before Steam, one-time codes functionally obliterated Used on PC.  Which meant there was no incentive for my game shop to even carry them, anymore.  I became that weirdo dude who was always trying to buy things they didn’t sell, and preordering was the only way to get software.  That’s why I believe there’s something else we don’t know, yet - the Gamestop piece.  You’d better believe there is one.

Used Digital was a rumor awhile back on Steam, too.  To a certain extent, you have to admire the pluck.  Well, you don’t have to admire it, but you have to recognize the slide into selling not products but the use of a product, and then buying the unproducts back.

(CW)TB out.

(instrumental)

Gabe

If you’re not playing Monaco you should be. You can grab it for the PC or XBL and it’s awesome no matter where you play it.

It’s an Ocean’s 11 style heist game that has you building a four person team from a selection of eight awesome archetypes.  You can play as characters like the Locksmith, the Hacker or the Red Head. Each character has special abilities that you’ll need in order to pull off the games many capers. The game is a blast and a big part of it for me at least are the beautiful retro graphics. Each of the eight characters is represented by a simple little sprite figure of a specific color.

As soon as I started playing I wanted to take those sprites and turn them into full blown cartoon characters. 

It started off as a fun little art challenge that I was just doing for myself. Going off nothing but how they behaved in game and what was communicated via the sprites I tried to imagine what each character really looked like. As soon as I had done two of them I knew that I had to do the entire set. I had a ton of fun with each of the eight characters.

and I’m really proud of the results.

I posted them on Twitter and a few people asked about buying prints of the designs. They aren’t our characters though and so we we reached out to Andy Schatz the creator of Monaco and asked if we could make them and then send him money. He was cool with that.

So they are all available now in our store. You can buy any of the characters individually or you can pick up the entire set.

-Gabe out

Gabe

I have never laughed this hard at an elimination comic strip.

Fun behind the scenes fact:

It took me something like two dozen takes to tell Abby that Katie thought her hair smelled like shit. We decided to stop even pretending to suggest why the artists were there and just make shit up. I don’t know if it’s just because I was so tired after all the days of filming or what but I could not say it without laughing. So there’s something to look forward to on the DVD.

It was an incredible elimination. Be sure and share your thoughts in the comments or using the #stripsearch tag on Twitter.

-Gabe out