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Tycho

Things were difficult enough for him when there was just the KOTOR issue to deal with.  It might as well be said:  like the God issue, and at least as important, the Xbox is one of the few things he and I can still argue about.  But Sega’s apparent dedication to the Xbox was going to reel him in sooner or later, as it did me - it was just a matter of which title was going to do it.  Seeing his dragon’s bug-wings iridescent in the rain was probably too much for the poor child, and flying down through columns of devastating, beautiful airships probably didn’t help matters any. 

To conclude, Gabe and I may never see eye to eye on the Xbox, but at least he’s going to be out like three hundred bucks.

I’ve held off talking about some Expo stuff because I didn’t feel like reading the entire canon of published journalism on it to see if I was duplicating effort.  As per usual, after a couple days of paralysis I stop caring.

  • Battlefield: 1942 could also be called World War (Tribes) 2 - big maps, dedicated roles, and a reliance on mobile armor.  This game is going to be a hit, don’t doubt it for a moment.  There isn’t a man alive who hates games that are lovely to look at, accessible, intense, and fun - at least, not a smart man.  The art is great, the sound harrowing.  You can almost picture a six-year-old overseeing the action far above a gigantic sandbox - it’s easy to feel as though you are engaged in play with dangerous toys, outside of parental supervision - and it’s delectable.  It doesn’t hurt that there are over thirty vehicles in your charge (as well as sixteen maps from four unique theaters of war, some never investigated in a game of this type) to commit grisly acts against your fellow man.  I think clans will devour this one whole.  Fall really couldn’t come soon enough.

  • Psychonauts is what would happen if Tim Burton made an adventure game, and then I stole his yo-yo.  Conceptually, it is situated between a Platformer and a Graphic Adventure, as young Raz (as he is called) earns Psychic Merit Badges in his quest to join the “Psychonauts,” which are themselves situated between James Bond and Professor Charles Xavier.  Obviously, this is a sound occupation for a young man and we here at Penny Arcade wholly authorize it.  Play appears to be divided up between the real world and portions that take place within dreams and nightmares, where surreal constructs attempt to impede the player by some fairly strange methods.  The telekinesis power looks as though it is animated directly in the game world with a shaky hand, and takes its visual cues from that screw-job carnival shell-game where you put in two quarters, you drop the hook, and you don’t get shit.  It has a little grabby bit at the end.  It works fine, I"m just saying it looks like that.  Keep an eye on this one.

I picked up Soldier of Fortune 2 when I got back, and you don’t need to play it very long to know a couple things.  First, you probably don’t have enough machine to run it right with every visual setting on.  Second, even though I know that it has a random mission generator, the fact that it has such a limited supply of quality, hand-built Infiltration maps (the play mode we preferred) is sort of a disappointment.  This might make it seem like I’m disappointed with the game as a whole, which isn’t exactly accurate.  Capture The Flag with SOF2 weapons and levels is fantastic, and that isn’t hyperbole - it makes up for the Infiltration deficit several times over.  I’m not sure if I’ve ever enjoyed gunfights as I do in this game, single or multi.  The things you can do to people - inadvertently, or,  uh…  advertently - are actually kind of scary.  There’s this vile imp that flits from development studio to development studio, whispering “Stealth Missions, Stealth Missions” in the ears of developers while they sleep, and I really wish he would stop doing that.  Stealth missions are okay I guess, in a third person game, when I know exactly how I am situated in the environment, but I don’t find them even the slightest bit intriguing in my first person action games.  I find them really fucking irritating.

This is crucial:  A couple months ago, or a year, or a week, I’m not good with your “time,” I talked about the sorts of things that were possible with the GC/GBA link.  Well, some of that became clear at E3, and for the new Zelda no less. 

I might talk about Hunter: The Reckoning today or tomorrow, I might talk about Marie, my girlfriend from Bible Camp, or I might talk about both.  I’m crazy.  You never know.

(CW)TB out.

one for one plus five

Gabe

Well until Hunter came out I could honestly say there was no reason for me to own an X-Box. If it was just Hunter I would probably be happy playing it on Tycho’s. After seeing Panzer Dragoon and Psychonauts in action though I know I need one of my very own. I have not actually purchased it yet, but I am planning on renting out the apartment next door so that I have some place to keep it.

Event Gaming has put up their hands on impressions of the latest Neo Geo game Rage of the Dragons. It’s a new fighting game from Evoga based loosely on the Double Dragon series. I have read a lot of different reports on this one that say a lot of different things. Everyone who has had the opportunity to play it though seems to agree that the combo system and the control are pretty great. I am still working on my own review of King of Fighters 2001. I am hoping to have it up in the Land of the Rising Fun section some time next week.

I don’t generally play RPG’s. However once every two or three years I get the urge. The last time it hit I played through Legend of Mana on the PSX and Skies of Arcadia on the Dreamcast. They were both fantastic games and I haven’t felt the need to play another RPG since. Until a few weeks ago that is. I was looking for a new GBA game to take to E3 with me and I felt the overwhelming desire to manage some hit points. I picked up Golden Sun and I am in love with it. However when these cravings surface, one RPG is never enough to bed them back down. I am planning on picking up Lost Kingdoms today. A, God help me card based RPG for the Cube.

I can’t tell you who this guy is or what game company he works for, but he has given us a fantastic little write up regarding his trip to E3.

What’s this? Oh it’s a holographic display from Nintendo.

-Gabe out

Tycho

Jesus.

Must first person stealth suck?

No, that is clearly not the case - when it is implemented in a way that actually feels integrated.  Used as a ruse to extend play time without adding content, it is insulting.  I wasn’t crazy about it in NOLF, but they made it edible with amusing or intriguing writing - the game was so great that I put up with it.  I have a feeling that, in the final analysis, SOF2 will likely turn out the same way.  That isn’t quite “praise,” but I guess the net effect is that the games emerge from appraisal with a positive value in their respective “fun” columns.  The best example of sneaking in first person, obviously, is the Thief series - and here’s why.  As a play mechanism, it wasn’t affixed with gum, tape, and bailing wire.  In fact, it was the entire point - the interface, controls, levels, and lighting all intersected to create a valid experience. 

I’m smarter than you!  You said Gabe would spend $300 dollars on an Xbox, when they’re only $200! HAHAHAHAHA

Boy, this is something I never get tired of.

Okay. 

As much fun as the menu screens are, eventually, he’s going to get his clock set and exhaust their entertainment potential.  I give it five minutes, and that’s assuming he also makes a fort out of the box.  Let’s say that Gabe goes out and purchases an Xbox today, with the one pre-order we show in the strip, and a Type S controller - he harbors a well-publicized hatred for the one that comes with, and a second gamepad probably has an adoption rate nearing one-hundred percent.  If you had to guess at a price, don’t hurt yourself, but about where do you think it’d be? 

(CW)TB

Tycho

Real quick, I thought it was too good to be true, and it is too good, but it’s still true.  As hinted at in the ending of the International FFX, we’ll soon see a bit of troubling continuity in Final Fantasy.  Not that these are true sequels, mind you, there’s just more story to tell.  I’m glad we’ll be given the opportunity to continue, as I was despondent by the end of FFX.  I really wasn’t done playing.

Hunter, though.  Yeah.

Hats off to the teams behind this game.  The character designs are great, and every one has something unique that makes them enjoyable to play.  This is not a game that needs a thesis written about it, in fact, anything that impedes your trip to the mall is a heinous, immoral act:  it is practically non-stop, four-player simultaneous Goth Gauntlet (Gothlet?) action with characters that gain experience and level up as you progress.  New outfits and greater difficulty await the victorious, as though slaughtering the undead in droves weren’t its own reward. 

I got a couple mails asking about Medal of Honor:  Frontline, which is kind of a sore subject with me.  Being on the PS2, the graphics might not be as good as the PC version, in raw terms, and controlling an FPS on a console has been difficult for me in any game but Halo.  The reason it’s a sore spot is that looking at it makes me jealous in many ways.  Every level we saw at the show was uniformly great, but the details are like the work of a man with OCD, chained to a desk at EA, utterly fixated on the second World War.  Instead of the beach explosions on the PC version, which were merely excellent, you get massive clouds of dust and smoke, which move and dance on a calculated breeze.  The levels are full of tiny details which elevate the visuals in ways beyond resolution or bit depth.  Before I saw it first-hand, I could see no reason to own it.  I assumed it was a fairly mechanical, straight-up console exercise leveraging a known brand.  In fact, they probably could have just done that and made a lot of money - but I’m here to tell you that they’ve done nothing of the sort.

(CW)TB