Close


Tycho

Shit, sorry guys.  I finished the post, and then I didn’t bother uploading it.

Finding actual news wanting, we decided to run with a few safe predictions.  And some sexual innuendo.  Which we thought couldn’t hurt. 

I have a cool E3 story to tell you, but you have to promise not to tell anyone else.  Deal?  Deal.

The expo is pretty warmed-over by the third day of the show proper.  You’ve probably already seen everything the first two days, which is why we do the “Come and meet us for whatever reason” thing then - honestly, there’s nothing else to do.  The people who are running the booths are so exhausted by this point that I hardly blame them for being surly or not wanting to have their sexy picture taken with some greasy dork.  So, Gabe’s in line to meet Bruce Campbell, and I’m hanging out with Monkey, Batjew, Kiko, and Pork.  No, not the meat.  Regardless, I believe that Porkfry used to test stuff at Humongous, and some people he knew were running booths, so we went up to meet them.  They seemed nice enough, didn’t bite, hello Peggy, but it turns out they wanted to show me something.

If I had to distill the Tycho persona into a single definable characteristic, it is that I like to be shown things.

The place is dead, it’s not like anybody is going to see it when Backyard Hockey gets closed down, and some new game - a game called Moonbase Commander - pops up in its place.  As soon as I see it, I’m snared.  I mean, I have to look at it for about ten seconds before I understand the entire concept, at about the thirtieth second I’m starting to understand the ramifications of those concepts, and somewhere about a minute I want to stick a pen through the man’s temple and clutch the keyboard to my breast.

Think of territory battle games like Risk or Axis and Allies - mixed equal parts with classic Scorched Earth/Artillery-type firing - and you will be very close to being close to getting it.  Operating from a central hub, each player invests their turn’s energy in surveillance, resource collection, expansion, or assault.  That’s it.  There are a total of eighteen different abilities to use each turn, and each costs varying amounts of energy.  The implications of these eighteen unique tools are staggering, though - force shields, anti-air modules, crawling bombs and viruses to ravage enemy systems represent just a sample - and I guarantee you will be delighted with the mischief you cause.  Eighteen didn’t seem like a lot to me when I was first playing, but now I think other games simply have too many things.  So nyah.     

Take a look at these screenshots, but be careful not to read the insane ad copy at the top, penned as it is by the mad arab Abdul al-Hazred.  See, the game is coming out via Humongous, who brought us Freddi Fish, Putt-Putt, that kind of stuff.  I’m not harshing them for it, I’m just stating facts.  If the game gets pushed as a Strategy Game With Training Wheels, so be it, but that’s a mischaracterization.  What it actually is is some kind of holy fucking grail, accessible, yet possessed of tactical wealth.  It’s a challenge, though, and I recognize the quandary - how do you promote something that is such a simple pleasure, without making it sound simplistic, designed for children, or for idiots who can’t somehow grapple a “real” game? 

They sent me the latest build a couple days ago, which made the AI cunning beyond my most sweat-drenched fever dreams of cunning.  I think about this game when I’m playing other games, and I’ve as much as dedicated my life to advocating it.  A couple weeks after the game comes out - and it comes out very soon - we’ll be holding the Penny Arcade Invitational, a 2v2, single elimination tournament where Monkey and I kick the living shit out of you and your best friend.  The game records demos, tiny ones, and the entire tournament will be available for viewers in a single zip file.  The prize, whatever it is, will be enviable - you may sure of it.  Monkey and I will put it up on our cams when you don’t win.

Somebody said they hadn’t seen Brenna’s ravens yet, so I put them back up on mein kam.  Again, we do ask that not paw hungrily at yourself while looking at pictures of my wife. 

I’m finding myself doing a 180 degree turn on the issue of games affecting behaviour.  For example, ever since the AvP2 patch that added the Queen in multiplayer, I’ve been completely unable to stop laying hideous eggs - pausing only briefly to hiss at Ripley. 

(CW)TB out.

shut up and buy

Tycho
  • Kizombe!:  A few days ago, I don’t know how many, I was talking about this bizarre Nigerian money scam, which appears to be their nation’s largest export.  I was sent this excellent link, detailing the time a woman actually wrote them back.   

  • Arcane:  I think that the concept intrigues me more than this specific implementation, but whatever.  Arcane is an episodic, online graphic adventure which draws heavily on the writings of H. P. Lovecraft.  In my heart of hearts, since this was on the “The WB” site, I hoped it was a precursor to some kind of Cthulhu animated series.  I have an active imagination.

  • Nasubi:  There might be better places to get this information, but this will probably work.  Apparently, a Japanese man was tricked into becoming a national celebrity.  Worth reading.

  • Mechwarrior 4 Co-Op: Blessed are the crafty.  I guess I thought this project was designed to convert the maps that came with the original into a multiplayer friendly format, when in actuality they had to recreate each map, populate it with the correct bastards, and then write their own scripts to make it work right.  My hat is off to them, which is no mean feat.  I had to run to the store, actually get a hat, then take it off, etc.

  • Facing The Music:  An utterly riveting article about the modern music industry that I saw mentioned on Ars.  Covers music piracy, industry ineptitude, espouses a few possible theories, it’s delicious.  The book publishing industry comparisons are especially stimulating.

(CW)TB

Tycho

This video has, no doubt, made the rounds to a hard disk near you - but here’s a copy for those still groggy from cryosleep.

It’s strange that we never heard about this game, either before E3 or at the showfloor, especially when we have a mole so far up Nintendo’s ass that we’ve been issued an honorary proctologist’s license.  There it is, though, right there, Super Mario Universe, and while I don’t think it is a GBA Exclusive title, I think that it is probably real - and amazing, to boot.  It’s the modern take on side-scrolling platformers whose potential was hinted at by Super Smash Bros.’ Adventure Mode.  Perhaps it leverages the GBA connectivity that always ignites my imagination.  Perhaps it is a forgery of sublime power.  Regardless, it’s wonderful to consider.

(CW)TB

Gabe

Just a quick note to let you know that part one of my Neo-Geo feature is up in our Land of the Rising Fun section. I kick things off with a look at the history of SNK and the multitude of systems available to the Neo enthusiast.

-Gabe out