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Tycho

A few people have been telling me they can’t access the site, and it was all pretty funny until I couldn’t get in there to put up the new strip.  We had everything all lined up to work the Neverwinter angle today, but then we started talking about freshwater lobsters.  See, Gabe ordered some “cap kits” (I have no idea) from Louisiana, which is so far away I can’t be sure if it’s real or not, but anyhow it got me thinking about these crawdad things, which are also called crayfish, and are sometimes called crawfish, also (on occasion) referred to as mudbugs.  In fact, I think that any word currently in circulation might also mean “crawdad.”

We received several translations of the title “Zettai Zetsumei Toshi,” which means something along the lines of “the umbrella thieves.”  This actually kind of creeped me out - I thought it was sort of goofy to focus on losing our umbrella the way we did, but then I like fifteen people tell me that somebody taking your umbrella is practically a Goddamn epidemic in Tokyo.  What’s more, it’s a cascading effect, so when somebody takes your umbrella, you just go take Bob-san’s, and then Bob-San takes somebody else-san’s umbrella, and now we’re in this sorry state where proper preservation from the elements is concerned.

Amazon asked me to write a little something about Neverwinter Nights, and I couldn’t think of any legitimate sounding excuses not to do it, so what the hell.  Of course, I wasn’t writing to us in that editorial, by which I mean the hardcore, because you already know that it’s not like other games.  There are many details I can reveal, and with it being in stores today I can’t think of a better time to do it.

For one thing, I can tell you that I want to get my hands on this World Builder Guide, as I think it might be a good read even if I weren’t planning on flexing my DM styles.  It’s the same story with actual supplements for tabletop or roleplaying games - I mean, I’ve got Codexes here I never plan on using, I’ve got that Wraith: The Great War shit, and I’m not fielding any Necrons or doing any spooky stuff.  I wonder how common that is.  I guess that’s immaterial.  But it was clear - yea, even unto the demo they released of the toolset - though you could make playable stuff without it, you’d need to get good at it like one gets good at anything to really wow your crew.  And that means reference guides, by God. 

For two things, the graphics aren’t going to blow you away.  Some tilesets look better than others, and I think characters look pretty good in general, but coming off of something like Morrowind that makes my computer drop and give it twenty Neverwinter just ain’t that special to look at.  Now, obviously, that’s not a great comparison.  As robust as the Morrowind tools are, there’s nobody going to go “click, click, click” and add sixty-four player multi to it.  The games have fundamentally different purposes, and that deserves to be made clear.  You’ll never have two thirty-two player armies storming or defending a castle within a faithful interpretation of 3rd Edition.  It’s not going to get in the way of the game, in fact, I’m certain that it looks this way so more people can actually run it.  It’s just worth pointing out.

For three things, I guess I can’t say how I know, but the single player campaign they’ve included is nothing to sneeze at, unless you are allergic to it being very good.  Not to denigrate Bioware, but I really expected it to be little more than a proof of concept - and I wouldn’t have begrudged them that.  You know, work their tools out a bit as a sort of interactive guide to the game’s capacities and proclivities.  Nope.  If Bioware can do anything, it’s surprise me.  This is a full-on D&D campaign that you can play solo or multi, although I can’t imagine why you would want to go it alone.  The fact that you can look under the hood on any module and see how it works don’t hurt, neither. 

Probably premature, but I’m already wondering about how they plan to expand it.  Its pen-and-paper counterpart has the “supplements” they deploy at regular intervals, which strikes me as sensible even in this new context.  Obviously, this is a level of synchronicity that is impossible and probably inadvisable, but I’d love to see the actual books I buy at a roleplaying shop include a CD with it’s contents - new spells, monsters, areas - digitally transcribed for use in my campaigns.  If that’s going too far, and it is, deliciously so, I’d still like to see Bioware’s own additions delivered in such a manner - products that focus on a certain paper supplement, a certain area, and so forth.  I’ll go grab my copy today.  If I told you that I already had a character written out - Weyr Solus - would you still respect me?  Assuming you ever did, I mean. 

(CW)TB out.

hell doesn’t want you
and heaven is full

Batjew

What’s that, copy of Dropship: United Peace Force for PS2?  You want me to return you to the store after playing only 2 levels because you’re a horrible piece of crap?  OKAY!  You’re the boss!

But wait a minute, didn’t you get me really excited at the 2001 E3 show?  You did?  What went wrong?  Why did you have to turn out so badly?  What’s that?  It’s because your control and cheap enemy AI both suck ass?  Gosh, I suppose you’re right.  All well, thanks for taking an hour of my life away from me.  Huh?  Return you for a copy of Neverwinter?  But, I don’t really care for RPG games like that.  OHHH, You’re right!  I suppose I could get it with the sole intention of driving Monkey and Tycho crazy!  WORKS FOR ME!  Thanks, copy of Dropship: United Peace Force for PS2!  YOU’RE MY BEST FRIEND!!!

Gabe

I was able to get my hands on an early copy of Nintendo’s new horror game for the cube, Eternal Darkness yesterday. I am only about five hours into it but I wanted to give you all some quick impressions of the game so far since I know many of you have been waiting for this title for a while.

The game kicks off with the main character Alex finding out that her Grandfather is dead and the police don’t have a clue why. She decides it’s up to her to check out his spooky old mansion and see if she can’t find some clues to his death. After only a few minutes it becomes obvious that your dear old grandpa was into some seriously fucked up shit. A hidden study holds a giant book made out of human skin and bones and freaky artifacts and paintings litter the walls.

As Alex reads each new chapter in the big book of death you actually get to play that characters story. Starting in ancient Rome you take control of many of the various characters through time who have encountered this book. While playing these chapters you will learn various magic spells and attacks. As Alex finishes reading each chapter she now knows these same spells. Chapters to the book are hidden throughout the mansion and the tricks you learn while playing them will help Alex as she searches the house for more pages. The control is excellent and the combat system is very well done. By using the trigger button you can target specific parts of an enemy’s body. I personally enjoy chopping off a zombies head and then watching him feel around for it in confusion. Each character you play as, including Alex has what is called a Sanity meter. Each time you encounter some fucked up shit, like say a giant three headed bug monster you loose a little bit of sanity. To regain this lost sanity you must kill the creature by deliver a “finishing blow”. This is easily accomplished by knocking his ass down and hitting the B button while standing over him.  If you let your sanity get to low you will start to hallucinate. You might for instance walk through a door and find that you are twice your normal size. Unable to fit through doors you’ll wander around confused until the character shakes off the hallucination and snaps back to reality only to find that you never even went through that door in the first place. This is one of the more tame visions you can have. I don’t want to give away too much but you will see some pretty crazy stuff when your sanity bar is empty. I am telling you this game is Goddamned scary. I’m not talking about Zombie breaks through the window, jump out of your seat Resident Evil scary. I am talking about some serious mind fuck scary. I am talking about bleeding walls and whispering voices kind of scary. Again I hate to give away too much but I will say that if you can you should play this game in surround sound and turn off all the lights.

Visually the game is okay. The graphics in the game are all real-time unlike Resident Evil. So while it might not look as good as RE it also doesn’t take ten minutes to open a goddamned door. The camera is not movable and will most often be stuck right in front of your character. This ads to the suspense as you will never be sure what you’re walking into.  The story is pretty deep and I’ll be honest with you’ at this point in the game I don’t really understand it very well. I’m not sure I am supposed to though. From what I’ve heard things will start to fall into place as I get a bit further. It’s defiantly very deep and any fan of H.P. Lovecraft will feel right at home with the ancient gods and tentacle beasts.

So far it looks as though Eternal Darkness was worth the wait. I plan on putting some more time into it today and I’ll be sure and let you know if my opinion on it changes. As of right now, I’d say that if you’re a fan of the genre you should definitely pick this one up when it drops later this week.

-Gabe out

Gabe

Penny Arcade cult member Fatrick is setting up the con this year. Here is the latest word from him about how it’s gonna go down:

The Necrowombicon 2002 will be held in Vancouver (burnaby to be specific) British Columbia, Canada.

It will be on the weekend of August the 16th 17th and 18th

the plan is to attend Playdium (huge arcade) on the night of the 16th. We hang there from about 7 to 11 o’clock, and then the night is yours to enjoy.

The 17th I’m planning on renting a Room at the Bonsor Recration Center (attached to the mall that Playdium is in) from 9 am to 1 am. I’m trying to arrange for a few bands to play, grab your ‘puters for some LAN action (bring LAN gear if you can) and your RPG and tabletop games. (Warhammer, D&D….) and we’ll game the day away.

Sunday, you can enjoy the sights of Vancouver, I thought that going to Playland (amusement park, rollercoasters and such) would be a good Idea, but that’s not an official plan.

Anyways, all of the particulars are being arranged on the Penny-Arcade Cult website, in the Necrowombicon 2 forum. Post your questions and comments there.

if that is all the information that you need and you want to go RIGHT NOW, drop a message to thenecrowombicon@hotmail.com PLEASE do not send questions or comments to that e-mail address, all your questions will be answered in the forum on PACult. All I need from you to register, is your name, your online handle, and where you’re from. This is a list to see who’s going to be there so I can accurately set things up with appropriate sources (Hotel, Convention hall, Playdium)

Just like the last one, this is not an official PA convention. So if you don’t have a good time it’s not my fucking fault. I think the plan like last year is just to get a bunch of gamers together near an arcade and have a good time. Tycho and I will be there as will Jew and possibly Safety Monkey. I think I may even be able to talk Kara into showing up. If you’re not doing anything else that weekend maybe you could go to.

-Gabe out