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Tycho

I thought that I had uploaded the comic, but I also thought I was a ninja for a time, which culminated in a grievous leg injury.  The strip is up now, for reals this time.

And yes, I am aware that the lighting solution on the new Gameboy Advance SP is technically a frontlight, not unlike Triton Labs’ Afterburner product.  I am very curious to see how Nintendo’s solution compares to the unofficial add-in.  Very curious indeed.   

Dropping here on March 23rd, this new Gameboy will arrive just shy of two years after its predecessor.  I want to be angry about that, but I can’t, because it’s platinum.  Have you seen it?  I just want to snatch it up in my talons and try to incorporate it into my nest somehow.  I guess I’d be angrier if it made deeper changes to the system, necessitating an upgrade for all portable gamers - but the fact is that no upgrade is really required, especially if you’ve gone to the trouble if installing a lighting system or tacked on one of those FloodLights.  I would call myself very interested in it, because I like to adopt things, and when I adopt them I like to adopt them early.  The rechargeable battery pack is something we should have seen a long time ago.  If I get my hands on it, though, and it doesn’t measure up?  I don’t feel like Nintendo has me between a rock and a hard place.  In fact, I feel like they’re the ones that are kind of tense.  Cell phones and cell manufacturers are trying to eat their lunch with simple, portable games that ride on devices people already carry around with them.       

I appear to have gotten onto some new PR list at Microsoft, because Freelancer and Impossible Creatures showed up a few days ago completely uninvited but not necessarily unwelcome.  Let’s talk about them in reverse alphabetical order.

Impossible Creatures does absolutely nothing for me.  I did not enjoy typing that sentence, because I have massive loyalty to Relic and I honestly love the central concept.  I’m sure you’ve heard of it, this is the one where you mix the animals up and I really like that part - I just don’t like the game that is built up around it very much.  The demo they released would never install right on my system, so maybe this is all old news to other people.  As is my way, I will play it for a period of an hour and a half uninterrupted before I uninstall it.  If my feeling on the matter changes - and this forced period often does reveal value - then I will let you know. 

Freelancer is actually kind of weird.

You may recall that we saw the game a few years ago, two or three, Jesus, I don’t remember, at an E3 showing.  Things were a bit different then, and it would be underestimating my reaction to say that I thought it was vile.  What had always been discussed as a sort of unofficial sequel to the Privateer franchise had become this Space Flight 101 mockery.  A space game without a flight yoke seemed to me like no space game at all.  I know many people have been playing them for years with mice, and had success, but that doesn’t make a lick of difference to me.  You would literally click on a guy, your ship would follow him automatically, and then you would click on him until he had died.  Freelancer has been in the wings for a while, and I’d long assumed that it had been shelved or something - but I think the main issue is that developer Digital Anvil went through a period of very rough water.  What I’m playing here is apparently some kind of press beta, so maybe there are still some changes to be made - but the game that is on the CD, as it stands, right now, is actually pretty cool.  There’s no flightstick option that I can see, but the Auto-Following stuff is gone, which goes a long way toward giving the game back to the player.  What didn’t come across at that showing we saw at the E3 is that the game is actually a sort of RPG.  I know, I know.  But it’s true.  You gain levels, levels give you access to finer technology, you take missions and gain experience.  With the controls being what they are, the playing of it actually feels like a Space Adventure instead of a Sim, which I was too angry/righteous/fancy to see before.  The cut scenes are ofttimes strange and stilted, and I don’t particularly look forward to them.  On the other hand, the combat, missions, exploration, and variety could easily be designated as a Superfun site.  Oh yeah, and it also has full multiplayer in a dynamic galaxy, just like they always hoped.  I can’t find anybody online to test it out with, though. 

The water has been off in my apartment the last couple days.  You have no idea how thirsty this makes a person!

(CW)TB out.

you’re lucky to even know me

Gabe

I got a lot of really good responses to my idea for an official Penny Arcade Guilty Gear XX tourney here in the Seattle area. At first I thought it would just be a local thing but some of you have emailed saying you are willing to make the trip from as far away as Southern California. It seems to me like this could be a shit hot event if we can pull it off. Once I have more info like when and where it will be I will create a special website just for the tourney. I am also going to try and get in touch with the guys over at Shoryuken.com and see if they can offer some advice since they have a lot of experience setting up these kinds of events.

VGD is taking pre-orders for the Japanese version of the GBA SP already. I know that with the current GBA there is no problem with playing US games on a Japanese system or vice versa. Assuming that is still the case with the new SP model there is no reason to wait until fucking March or whatever to get one. They drop next month in Japan and I for one will be nabbing one as soon as I can.

I knew I would get a lot of mail about today’s comic strip but I didn’t think it would 100% positive. There are usually a few people who hate any kind of change I make and feel the need to tell me about it. However my mail today has been nothing but compliments. I would just like to thank everyone who mailed me to tell me that they enjoyed the new look. I can’t say for certain if you will see anymore comic strips done in this style. I only used it here because the comic didn’t contain Gabe or Tycho. I can say that the next page of Over Easy that goes out this month to club PA members will certainly use this style. I think it’s perfect for OE as it will lend a rough, gritty sort of feel to the book that I think it really needs.

-Gabe out

Gabe

A few people have asked to see a larger version of the middle panel from today’s strip, minus the test box. So here it is.

Slashdot has a really interesting article up right now about Everquest. I have never played it myself or any MMORPG really for that matter but it’s still a good read. I was really looking forward to Star Wars Galaxies before I read this. I still hold out hope that it will be handled differently but this article actually has me a little scared now. If Sony is planning on running SWG the same way they do Everquest I will be one sad fanboy.

-Gabe out

Tycho

Oh, I think Lucasarts and Verant are as worried as anybody else about their game turning out like Everquest.  That’s why they brought in new blood and have entertained some very forward thinking play concepts.

If Star Wars Galaxies turns out the same way, it won’t be for lack of trying. 

(CW)TB