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Tycho

The forces of Continuity will not be stayed long, and you may be sure that they wait in the space between moments, all craft and cunning.  Time has no meter to them, they are not bound by it, and also they don’t carry watches so it could be five in the morning or six in the afternoon, they really have no idea.  Nothing seems more Penny Arcade to me than a flight of fancy, some unauthorized adventure that seizes the site.  We certainly hope that you enjoy the Cardboard and Steel miniseries, but if you don’t, there’s really nothing we can do for you.

We have ads for Harbinger up this month, and they have a tag-line which says “It’s Diablo In Space!” or something to that effect.  I’ve played it, and I won’t disagree with that ebullient proclamation.  That’s exactly what it is.  Do you know what else is Diablo In Space, though?  It might surprise you.  It’s called “Freelancer.”

I don’t know if it started out this way, or if it got to this point during one of the periods the game was incommunicado, but it makes me want to get down on my knees and thank Jesus.  I’m fixated on it now in the same way that one gets fixated on a Diablo-type game, where one must click frequently or become agitated.  You might recall how when you lop off a zombie head or whatever, a wonderful fountain of goods bursts from their centers like flavor.  This is the same thing!  You’re flying around with the mouse, which is fun and not dumb, you blast a ship with your friend Safety Monkey, and then riches leap like embers out of the wreckage.  I want you to imagine a pinata in space.  You hit “B,” and a tractor beam just snatches them all up.  At once.  Sometimes you need to get escape pods and bring them back, whatever.

When I was picking up loot and doing missions co-op in the multiplayer mode, it felt very much the same as Diablo.  I began to cinch up other comparisons,  and this did it too:  You are (of course) aware of the “potions” in Diablo.  When you’re running low on health, you drink a potion - they’re right there, and they’re delicious.  You just hit a button, they don’t try to make it any more of a pain in the ass than it has to be.  In Freelancer, you have shields and armor, but unlike many space sims your protection isn’t divided into Quadrants or anything, you can’t have low shields in one area and healthy shields in another, you have a single bar that represents in a general way how shieldy you are.  When it gets low?  Drink a potion, I mean, drink a shield battery.  Or use one.  Again, you just hit a button, and you can carry a bunch of these things - one of the main reasons to upgrade your ship is that they each have a different carrying capacity for restorative items.     

It has a single player campaign, and that’s fine, I respect that.  One day I might play it.  The “retail” version I’m playing also has a bit more polish (polish, not Polish) visually, though the geometry and textures on large stations are not without fault for a modern game.  All I do is start up my server, Monkey joins up, and we go out and amass wealth.  It’s actually a pretty good time.  When you run a server for Freelancer, it’s a little more elaborate than for Quake or whatever - anytime you play online, you’re accruing prestige on a specific server, it’s not stored on your machine.  So when someone joins my game, they’ll see a list of the guys they have on there and select one of those.  We’ve enlisted a couple friends of ours as “extra support” and “cargo hauler” respectively, and I have a tip on some H Fuel in the Colorado system we can move into California at a pretty price, provided the Outcasts don’t waylay us en route. 

(CW)TB out.

my empire of dirt

Tycho

But I’ve been really excited about Restaurant Tycoon for some reason.  Demo‘s out now, by the way.

(CW)TB

Gabe

I am heading out of town tomorrow but I wanted to make a quick update.

Today’s comic strip kicks off the CTS mini series that Tycho and I have been itching to do for a long time now. Over the ten or so years that Tycho and I have been friends we have created our fair share of comic book characters. I won’t go into the embarrassing details but just know that one of them was named Maximum and he was a mute…Jesus. Anyway, CTS is really special to me and when we decided that we were going to tell a long form CTS story I wanted to do something special with it.

I decided to draw and ink each page by hand rather than use the computer. I just felt like the look I was after would be easier to capture with more traditional methods. I am still adding in all the grey scale stuff and text in Photoshop but all the line work is good old pen and ink. It has been a long time since I worked this way and it’s a lot of fun. I just wrapped up the page that you guys will see Wednesday and I’m really proud of how this mini series is turning out. Each page is taking about eight hours to do and I am loving every minute of it. I am learning a lot and hopefully that will show in the work.

I hope you can indulge us for a few weeks while we get this out of our systems. I think Tycho has crafted quite a tale here and I’m really excited to be sharing it with you guys. Obviously if Microsoft buys Sega or IGN starts writing decent reviews we will interrupt the CTS storyline for a little PA fun. In the meantime though I really hope you enjoy what we’ve cooked up for you.

-Gabe out

Tycho

Like Ghost Recon, I’m mainly interested in Raven Shield for the co-op play - but I’m still going to grab the recently released single player demo.

Also, the Restuarant Tycoon game I linked to?  It could use a bit more time in the “oven,” if you get my meaning. 

(CW)TB