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Tycho

Star Wars Galaxies, the massively multisomething offering from Verant and Lucasarts, has been delayed again.  You might recall that it was to have a Holiday release, followed a year later by an expansion which would allow (among other things) player owned ships.  I would prefer that they finish the game before releasing it, so perhaps it is all for the best.

Quite apart from the specifics of any console, grabbing levels in Splinter Cell is the way I’d like to see things work, period.  Level grabbing in Unreal Championship is also good for the same reasons, but there’s always the danger that you might accidentally play it when it’s in there.  It’s simply too grim to contemplate. 

See, this is what happens.  I’m trying to pay someone a compliment and it turns into an insult about someone else.  I shall call this phenomenon “reverse alchemy.” 

Monkey and I put our heads together to unravel the new Kola Cell level, and the whole experience left me profoundly satisfied.  There were some new hooks, and a few excellent opportunities to deploy a little Chokie Roberts.  I do wish that it had been of greater duration, but that is often the way of good things.  Independent “episodes” are, conceptually speaking, highly compatible with the whole mythology of the game - but I will tell you what I want very much out of this whole downloadable thing:  I’m essentially looking for a prequel to Splinter Cell 2.   

I don’t doubt that they already know the gist of the sequel.  Seeing a hojillion copies sold on a single platform and a unique release to every system, it seems fair to assume that a major franchise has been born.  I liked Splinter Cell, and I loved my new level, but I think that there are opportunities for storytelling in a new way with this that I sincerely hope they take advantage of.  It’s easy to imagine a new level every couple of months that begins to communicate surprising information, delivered in a completely interrelated campaign.  They can release levels on coverdiscs, Live, whatever - they could even deliver a new retail “Splinter Cell 1.5” between releases that includes the bonus juice.  Not only is it bad-ass, it’s probably the most awesome PR/Marketing campaign ever devised.   

I do wonder, though, what sort of commitment Ubi Soft actually has to the idea of downloadable content.  I’d like to see a press release of some kind, I don’t need dates or whatever but I would like to know very much if things on the order of Kola Cell can be expected in the future.  This first one was free, as first ones often are - even at that, I wouldn’t balk at spending a couple bucks on a level or pack of levels.  I don’t know that I’m down with monthly subscription fees on top of Live, but it’s possible that I just haven’t seen a game worth it yet.  On the other hand, I’d gladly pay a couple dollars for a discrete amount of content - especially if that encourages them to adopt a policy of making more shit for me.   

I am acquiring a kitten today, the feisty Pounce De Leon.  I shall try not to batter you with heartwarming anecdotes re: the nature of felinity.

(CW)TB out.

papa was a rodeo

Tycho

I have been dying to know how FF X-2 turned out since it’s Japan release, and Tokyopia‘s indispensable Chris Kohler has delivered a few scalding words.  Of course, if you fear spoilers, you shouldn’t be reading something like this.

Ouch.

(CW)TB

Gabe

As you may have noticed we now have an ad for King of Route 66 up on the site. Sega has decided to do a sort of test campaign with us to see if we are worth working with on a larger scale in the future. The ad will probably only run for a few days. I don’t know if they intentionally gave us the worst looking ad ever in order to stack the deck against us, but I do apologize for it’s terrible quality. Assuming this ad of theirs performs well then hopefully they will come back to us in the future with other games and hopefully better ads. As for the game itself I don’t know much about it. You can go back through the archives a few years and read how much I liked 18 wheeler. Route 66 is essentially a sequel to that title so I have no doubt that it will be enjoyable and probably brief.

I’m not going to say that the whole semi truck racing genre is getting stale because I don’t think it is, but I think that some online play could certainly spice it up a bit. How cool would it be to take jobs like in freelancer and then make your way cross country with your load. All the while avoiding bands of Mad Max style pirates and other crazy truckers. Money you earn from completed jobs could be used to beef up the defensive or offensive capabilities of your rig. I don’t know, that sounds pretty cool to me.

Anyway, if you would please be so kind as to give that ad a clickeroo we would really appreciate it.

Did I mention how good it felt to make a comic about videogames again?

-Gabe out

Tycho

Our man Brad put up a poll in the forum to find out where everybody is.  We have no idea, and if we’re going to plan where we’re going to go based on where you are that’s a piece of information we might want to acquaint ourselves with.

He’s a friend of ours from way back, he’ll be coming out with us to cons to handle the shirts and whatnot while we talk with you about whatever.

(CW)TB

Tycho

Writing comics about videogames is fun.  I think this is something I could do!

(CW)TB

Gabe

Thanks for the heads up, I know the Sega ad does not work for some of you. We are working it out right now. We think it might have something to do with cookies.

mmmmm…cookies.

-Gabe out