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Tycho

Robert was about 15 hours into the new Star Ocean when I left him yesterday, and he was pulling off some pretty cool shit - inventing items and securing patents on them for sale across the galaxy, pulling off hot combos and hanging out with nymphs.  He and Gabriel do agree on one thing:  it begins with nearly three hours of merciless boredom, after which point you probably deserve whatever great game might exist beyond that bleak expanse.  One of them said things really start to look up around hour fifteen, and one of them began to roar and paw at the air.  I’ll let you guess which is which.

He picked up Phantom Brave at the same time, so all is not lost.  I’d tell you about it, but it was his impassioned oration that made me go get it, so I’ll let him handle the duty.  It was Nippon Ichi’s Disgaea that brought him around to tactical RPGs for good, and whenever a new one hits he sort of recedes from the world of the living.

I’ve been able to resist Fileplanet’s siren song since they began the “queue” system you now see on other file sites.  It’s true, especially with the advent of BitTorrent, that I don’t actually need their service for getting ordinary software.  However, they’ve been so good at securing exclusive stuff - Dawn of War and Tribes: Vengeance leap readily to mind - that it just gets harder to fight it.  I feel like I have a responsibility (of a sort) to tell you about these things.  And since the betas apparently go out to people who aren’t familiar with the fucking Tribes universe while I’m at home jacking off to the Starsiege manual, I sort of have to find my own way.   

Apparently it’s available to the wider population now, and I recommend that anyone with some free time get their hands on that binary.  I have played it quite a lot since I got it last week, and my sense of it has changed a great deal.  The first few servers I played on were much like my E3 experience - odd network response and spawning up to my waist in concrete.  I raised my glass to Irrational for managing to somehow resurrect and kill the franchise in one game.  Previously, this had taken two titles.  That seemed like progress. 

Never forget that when these open betas come out, everybody digs out that old P2-450 and begins to imagine that they are The Server Man, ladling out packets via their cable modem to the needy and disenfranchised.  I started joining servers with names I remembered, names almost lost to history, like 5 Assed Money.  If you played Tribes, that’s a name you’ve seen before.  And it played as good as ever.  Vengeance is missing some things I really liked about the original games, but the feel is absolutely right. 

So, the game that I had initially consigned to the grave, likely out of fear, was before me.  And it was good.  Really good.  It’s like with Thief.  They rubbed off the number denoting its coordinate in my beloved continuum, so I don’t know how to respond to this new thing.  And, just as with Thief, another interred franchise has returned with swagger and drama. 

One thing that I do constantly is that I keep pressing the L key to bring up my laser targeter, and old standby in the series - for the uninitiated, your beam hits a target, and then your heavy armors see a reticule in the sky at the proper angle for their mortar shells.  That, along with the ridiculously useful Command Screen were the two features that largely defined the Tribes Experience for our group.  Both of these things are gone.  Maybe we were the only ones that used the Command Screen, or at least, used it to the extent we did - no, that’s not possible.  We would set waypoints on each other so we could be found anywhere in the map.  Indeed, one of us might stay holed up the basement watching the sensor network, issuing attack orders on enemies as they entered the perimeter.  To me, these are fundamental touchstones of the Tribes experience, and I’d imagine that they’re precisely the things people railed against for “slowing down the game.”  Being able to find and assist my friends, even when geographically remote, is probably what kept us playing so long.     

Player feedback on the game is all over the place, but I see the charge that the game has been altered to suit “nubs” frequently enough that I’ll respond to it.  This claim is actually from the PR department itself, it is supposedly one of their stated aims.  I hesitate to call it a lie, but is a very useful idea to put into circulation.  The fact of the matter is that Tribes is a hard-core game.  The game has been sped up to a terrific degree.  If you think it caters to new players, I call you an fucking idiot without a moment’s hesitation.  The things a master player can do with the grappler and the improved skiing will make it impossible - impossible - for initiates to retaliate.  And that’s just in demo - give those guys a couple weeks with the retail.  Wait until a buggy pulls up in front of your base and five heavies pop out of the mobile spawn like some military clown car.  You prancing forum cocks got the speed you wanted, and they took away the game I remember with affection.  I made my peace with it because Irrational clearly loves Tribes, and maintained the spirit - but you guys haven’t shut your fucking mouths for four years.  I’m officially done listening to your bitching.   

It is still Tribes, and I find it this pace extremely fun actually - similar to how you can change the rate without changing the pitch.  I still have plenty of suits and loadouts, I love the new weapons, and the four packs in there now are perfectly satisfactory.  What has happened is that the game has been altered to diminish the occurrence of stalemates in CTF.  For us, Tribes 2 had an excitement threshold similar to Soccer - we would play for 45 minutes and you might have one or two caps a side.  There’s a case where maybe we were the only ones to enjoy it.  That said, CTF isn’t the only gametype.  There are others where defense can play a larger role.         

I can talk for a long time, as I am sure you are aware.  This is a case where I am not going to do that.  Taste and see

(CW)TB out.

he’s got milk and honey for you

Gabe

In Tycho’s post above he says, “since the betas apparently go out to people who aren’t familiar with the fucking Tribes universe while I’m at home jacking off to the Starsiege manual,”

His link there is to an article over at the Firing Squad. I honestly had no idea this site was still around, so when he came in one day screaming about it I was a bit surprised. I vaguely remembered that it was the pet project of some guy who was real good at Quake, named Trash or Fresh or something. Anyway, I got Tycho to calm down a little bit and he told about this write up they did about the new Tribes beta. One line in particular really got to him. I think it was this one:

“Tribes: Vengeance isn’t a sequel but a prequel. How this is possible in a world almost completely devoid of a story is difficult to say, but it clearly does occur before the other two titles. Everything has a more primitive, industrial look.”

Wow, Tycho ANGRY!

I’ll say right now that I don’t know a lot about Tribes besides the fact that it’s super fun. Tycho on the other hand knows way too much about it. I can recall at one point asking him a question about the back-story. That was a mistake. He must have talked for a goddamned hour about the Starsiege universe. He showed me a six inch thick game manual which he referred to as the “bible” and he waved it wildly in air as he spoke. I’m still not sure I know very much about the Tribes story. What I do know is that there is a whole lot of story there. In fact I think Tribes is the only game that Tycho ever actually wrote fan fiction for. Maybe if you ask real nice he’ll even post it for us.

-Gabe out

Gabe

During the entire summer I purchased maybe three or four games tops. I was in an EB yesterday looking at all the coming soon boxes and it got me thinking. I went home and compiled a list of all the games coming out just in September that I really want to play. Take a fucking look at this:

Guilty Gear X2 - 9/7 - 19.99
Burnout 3 - 9/7 - 49.99
Fable - 9/14 - 49.99
X-Men Legends - 9/22 - 49.99
The Sims 2 - 9/14 - 49.99
Star Wars Battlefront - 9/20 - 49.99
Myst IV Revelation - 9/21 - 39.99
Shin Megami Tensei: Nocturne - 9/28 - 49.99
Sly 2: Band of Thieves - 9/14 - 39.99
Mega Man X Command Mission - 9/21 - 39.99

Then take into account the fact that I already purchased Star Ocean and Phantom Brave this month. That means that if I wanted to buy all the games I want this month I’d have to spend over five hundred bucks. That is totally fucking insane. What in the hell is wrong with the videogame industry? If they spread these games out over the course of a year I’d probably buy every one of them. As it stands now, I’ll end up having to rent 90% of these.

In the movie industry you have a few big summer blockbusters, but decent movies come out year round. Imagine if every single movie worth watching came out in July. Imagine if you had to spend five hundred dollars in one month just to see the movies you were interested in. People wouldn’t stand for that. Why is it that the videogame industry is able to get away with this bullshit?

I’m not even talking about October and November here. 99% of all the games worth playing in a given year come out in the space of three months. THAT IS FUCKING RIDICULOUS! I keep looking at that list I posted above and shaking my head. It’s hard to believe that they can get away with this level of banditry. I’m not going to take a loan out just to buy the games I want this month. That means I’ll only be purchasing one or two of the titles on that list. I know for a fact I’m not the only one who will be make some hard decisions in the next few weeks.

I’d love to hear an explanation for this. If you work in the industry and you have some light you could shed on this please share it with the class.

-Gabe out

Gabe

I’ve got a great letter here from a developer. I’m not going to say where he works but you’ve probably played his games.

 

Hi Gabe,

Most of us in the industry are as puzzled about these release schedules as you are. Why would you release games in such a way as to get them buried under a landslide of other great games? From a money-making standpoint, this makes about as much sense as releasing the pilot of a new TV series during the SuperBowl. No TV producer in their right mind would ever do that. However, this happens every year in our industry and there’s really only one reason I can think of. It’s the same reason so many sequels get made for games—people like to play it safe. And it drives most of us in the trenches mad.

Now I know what you’re thinking “What? How is ‘getting your title buried in a shit heap of other games so that it doesn’t sell nearly as well as it could have’ playing it safe?” I have a theory on this that I call “The Christmas Decoration Phenomenon.” As near as I can tell, there are legions of trolls that sit in marketing offices all day crunching numbers. They are really sensitive to patterns, even ones that the normal human eye is incapable of seeing. It would seem that, at some point a few years back, some clever marketing troll said to himself “hmm… a lot of games sell around Christmas, because people go and buy toys for kids at Christmas. I know! If we sell our game at Christmas, we’ll make tons of money!” And it worked. For years, it seemed that the maxim was “lets push this game and get it out the door at Christmas.” And, like the decorations at department stores, the definition of “Christmas Time” keeps getting pushed back sooner and sooner and lasting longer and longer. Now, “The Holiday Season” begins in September and ends in January.

Well this year, I think what happened is that everyone did as they normally did—scheduled for Christmas—oblivious to the fact that everyone else was doing the same damn thing, and all of a sudden there’s a crisis. “Oh shit, you mean GTA4, Half-Life 2, Metroid Prime 2, Halo 2, AND OurGameX are coming out in the same week? Crap! How did this happen? Lets shuffle around some deadlines… release a week later.. a week earlier.. a month earlier… and so forth.”

It really just comes down to some crappy planning based on the stagnangy of marketing philosophies. Releasing during the holidays is “safe”... even though tons of other games are coming out… I dont know if you can hear it, but my eyes are rolling back in my head right now.

At any rate, I think there is some light at the end of the tunnel. From rumblings that I hear, you’ll probably start to see more games released mid-year than before to avoid just this sort of thing. Nintendo has been doing this for a long time. They’ll step out the release of their awesome first party titles throughout the year to avoid a pile-up at Christmas… like intelligent people.

That’s just my theory, though. I’m sure someone involved in marketing would be able to help you out much better than I could.

~ Dodger

I’ll post more good ones if I get them.

-Gabe out

Gabe

This was the other explanation I heard a few times. I’ve gone ahead and removed the name of the developer again.

I will add this to your friend’s sage advice. Most companies are publicly traded and having a big Q4 (4th quarter) is good to inspire stock sales for the following year. Remember company success is no longer based on something as easy to track as good sales. It is also largely linked to this mysterious thing known as consumer confidence. The consumer strangely enough is not the person who lays down the cash at the check out stand of the local Wal- Mart, no they are the ones who lay down their money at the local online stock trader. True a lot of a companies clout is based on sales but people look at the year end and there is only one time where a developer can salvage a year end and that is in the months leading up to Christmas. Again sales to you do not matter at this time. More so the publisher’s sales to Best Buy matter as they front the money for the product and will reclaim said money later for product not sold in their stores also known as sell through. Thi s allows for the negatives to be placed nicely in Q1 when the public has not realized what kind of smoke and mirrors were laid in front of them to get them to buy stock.

~Chuck

-Gabe out

Tycho

Gabe’s list is already a serious indictment, but there are some things that didn’t end up on there just because he and I have different tastes - particularly where PC titles are concerned.  Please append the following to create a Master List.  Every one of these is a game that I actively follow and am interested in purchasing, or at least I would, in a universe where polysyllabic words are a form of currency.  Also, the links all go to EB, but that’s just where I got the ship dates.  They aren’t links of the “Affiliate/I Get Money If You Buy It” variety.

  • Evil Genius

  • Rome: Total War (Yes, the same game we’re advertising.)

  • Locomotion

  • Port Royale 2

  • Call of Duty: United Offensive

  • Full Spectrum

  • Silent Hill 4

  • Red Star

  • Gradius V

  • Demon Stone

  • Def Jam Fight For NY

  • Armored Core: Nexus

    If you still play FF:XI or Anarchy Online, of course you’d need Chains of Promathia or Anarchy Online: Alien Invasion in addition to (or instead of) any of the items on the amended list.  It’s also critical that you keep in mind the fact that Half-Life 2 could literally drop at any moment, catalyzing a retail shockwave in this already fragile ecosystem.

    And what of games like KATAMARI DAMASHI, or the sequel to the charming Shadow Hearts?  What are games who deviate from the norm even a few degrees supposed to do - I mean, aside from be crushed under the phalanx? 

    I’ve honestly never placed much stock in wailing and lamentation regarding some kind of gaming “crash.”  It’ll happen if it happens and I have other things to worry about.  Playing this quarterly earnings game they’ve got going here seems like a really good way to gut the industry, though.

    (CW)TB

  • Gabe

    Here is a pretty awesome picture of the line out in front of the convention center before PAX. Click on the thumbnail for the full picture.

    Thanks to our friends in crew 116 for putting this together.

    -Gabe out