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Tycho

Grandia III’s combat system, which we lauded in an earlier post, has remained engaging - would that some dark use of the GameShark could transplant it into other entries in the genre.  But the plodding, insulting, maddening story has only gotten more inane as we have trudged through it.  We have to savage it just to emerge from the experience with some intact portion of ourselves.

Girded with gleaming truth, I brandished my rapier vis a vis the "bar" that denotes the quality of most Japanese RPG stories.  To recap, they have not raised it.  At this point, the bar in question is actually subterranean.

Bats hang from this bar.

We’ve recast Yuki as our point of view - but in context he’s just another Goddamn doofus, like the rest of the idiots pressed to those discs.  Every moment of the game where you are not directly involved in combat is torture.  Things begin in a way that is heartwarming but not unctuous, with a party of somewhat novel construction and a mystery gently provided.  The execution from there on out proceeds much like a actual execution, with the eventual death of the human brain.

It’s picking up decent reviews, because the resolution of your conflicts with the forces of evil is nothing short of enthralling.  I didn’t say why before, because if you’re into RPGs anyway Grandia is not some new invention.  But imagine a system where attacks are used not only to damage opponents but also to manage them - knock them out of sequence, cancel their magical exertions, to throw off the rhythm of the opposing side.  Then, imagine that you are free to build multicharacter combos by launching enemies skyward, ganging up on a suspended lizard.  Bosses are few and far between, but managing ultrafoes and their feral coterie is much like conducting a symphony.

If more symphonies were thus conducted - with minotaurs set alight by a flock of burning crows - I imagine that interest in the medium would skyrocket.

There are so many interesting things happening that they’re probably beyond what this space can accomplish.  Monolith is making more games in the F.E.A.R. universe, minus the explicit F.E.A.R. branding - good for them.  As I understand it they had nothing to do with that ridiculous name, so I doubt they’re loath to be rid of it.  GalCiv II is out now, almost dangerously accessible via online delivery.  Kiko did a kind of dance when he saw that Capcom was unleashing a PowerStone collection for the PSP, PowerStone being a game that kept Dreamcasts warm long after the machine had passed into myth.  These things are delicious and exciting and etcetera.

But I will tell you now that the prospect of not one but two demos of next-generation titles, delivered directly to my 360 by the first week of March, is very near the excitement threshold I can endure without injury.  Snack sized portions of The Outfit and Ghost Recon are more than welcome.  I was glad to see EA dish up Fight Night 3 the way they had, and I hope this is just kind of how it works now.  Next-Gen content is not accurately represented by stills and previews.  With prices resting heavily at the sixty dollar level, more information of this better kind - which is to say, experiential and (important!) freely obtainable - is precisely what’s needed.

(CW)TB out.

crawling careless from the sea

Gabe

Thank you to everyone who wrote me yesterday to help with my DLP TV situation. The problem appears to be fixed now. I upgraded to component cables, I set the input for the PS2 as “game” in the TV’s menu and I turned off the digital noise reduction. All of this combined seems to have solved the lag issue I was having. I really appreciate all the help guys.

 

Just a couple PAX things to mention. First off, the BYOC option of the PAX registration site is now open. So if you’d like to Bring Your Own Computer please do. If you already registered and you’d like to BYOC you should have gotten an email explaining what to do. If not fire off an email to rkhoo@penny-arcade.com and he will get you set up. Also the exhibition hall is already 70% full. I took a peek at the white board this morning that lists all the exhibitors and it’s looking damn good. Just glancing at it I saw NCsoft, Mythic, Ubisoft, Nvidia, and Creative Labs.

Also, we’re making toys! Our first step into the world of toys will be in the form of a five figure package. Right now we’re trying to decide who the first five characters will be. We figure Gabe and Tycho should be in there for sure but beyond that I’d like to hear from you guys. I made a poll in the forums for you all to vote on what characters you’d like to see in the first batch of toys. This will be one package with five figures in it and the box should double as a cool little diorama. You’ll notice that the Fruit Fucker, Div, Twisp and Catsby and a few others are not listed. This is because we have other toy related plans for them. So check out the poll and help us pick some characters for our first set.

-Gabe out

Tycho


Holy shit, check this out:



Gabe handled all the art for our card game, and Hawk from Applegeeks the colors, while independent studios managed the "assets" for the Street Fighter and Soul Calibur decks.  All the SC stuff was handled by Imaginary Friends Studios, and we were overwhelemed to find the above piece in our inbox.  As always, you can click here to enhance the size of your .jpg.  Our thanks to "Stan" and Imaginary Friends for their time and talent!

(CW)TB