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Tycho

Jack Thompson hasn’t been a fixture around here for quite awhile, largely due to the Beetlejuzian notion that speaking his name might cause him to become corporeal.  As is so often the case, it was all “fun and games” until someone contacted the FBI.  Specifically, him.  I did not want to be Investigated by a Federal Bureau.  This had the effect of transforming what had been farce into genuine rage.

Eventually, though, as his behavior became more craven, more incoherent, and more contemptibly vile, it became difficult to stoke an appreciable hatred.  That is to say, it was difficult to pile the hatred atop a growing bulb of genuine pity.  He increasingly began to reference a divine source for his media campaigns, which made me wonder what other voices he was hearing, and what precisely they were telling him to do.  In today’s incomparable strip, we posit one source.

This must be entered into the record, though:  walking out of your own hearing?  Truly, truly epic.  I hope I can represent myself with as much vigor when I’m an irascible old coot.

I grabbed the Civilization Revolution demo yesterday in the hopes that I could check it out at the office, but it didn’t acquit itself very well in the five minutes before Gabriel switched the television to Boom Blox.

What I was looking for from Civ Revolution was, in essence, Civ One.  Civ Two would also be acceptable.  As their simulations have grown progressively more “robust,” I’ve liked them because they’re well made but they’re not what I want.  Sequels have to do this, so I don’t fault them for it.  The largely unassailed stature of the franchise proves that I’m on the wrong side of this issue.  For my part, all I want is a version of Civ One that I can look at without vomiting.

That’s largely present, here.  I was hoping they’d use the console version to consider a more aerodynamic design.  Systematically I’d say that has happened, and old hands will probably feel like it’s a little too smooth in some areas, a bit too much inertia built into the mechanism.

I really, really don’t know about this interface.  Parts of it are almost ridiculously didactic, Duplo you might say, like skywriting for idiots.  It’s the sort of the thing the PC enthusiast fears when they hear that Fallout is shipping simultaneously for PC and consoles, only in reverse:  they’ve made a kind of Reader’s Digest, Large Print Edition of Civilization.  It’s ugly, stuttering, and lacks elegance.  It doesn’t feel native to the machine.

I was grumbling about just this thing when, looking at the clock, I was surprised to find that two hours had passed.

(CW)TB out.

naked, stoned, and stabbed

Gabe

The second part of our Dungeons and Dragons adventure is now available for download. This is part of a series of podcasts we did for Wizards of the Coast. Tycho and I sat down at a table with Scott Kurtz and a DM from WOTC for some 4th edition adventuring. We all had varying levels of D&D experience. Tycho is a pro while Scott hasn’t played in years. For me, it was my first time ever playing D&D. It was a ton of fun and I think that comes across when you listen to thepodcasts . Not only are we posting the recordings of our session but Scott and I are creating comic book style panels to go along with each part.

After part one went up I got a lot of requests to post our character sheets.  So here they are:


This is my character Jim Darkmagic (of the New Hampshire Darkmagics). The best part of the game for me was creating Jim and then really trying to get into the role playing aspect of the game. Jim is a real asshole with a very high opinion of himself,  so it wasn’t much of a stretch. I picture Jim walking aroundWinterhaven with a stack of head shots in case he needs to sign any autographs. Jim thinks he’s the star of the party but if things go south he’s the first one to turn and save his own hide. Jim also speaks about himself in the third person and trade marks his spells e.g., Jim’s Magic Missile™ .

This is Scott’s character Binwin Bronzebottom. Binwin here is our tank but also sort of the party Guinea pig. We pushed him into hidden passageways and made him touch evil glowing runes just to see what would happen. Jim’s area of effect spells also seemed to hitBinwin almost as often as they hit the monsters. I think Jim would say “if you can’t take the heat, stay out of the scorching burst and its vertical column of golden flames.”

 

Finally we have Tycho’s character Omin Dran. Omin is the parties healer and also the organizations CEO. The idea is that our party is actually a company called Acquisitions Incorporated. Essentially we’re available for all your crypt exploring and ancient artifact recovering needs.

 

 



The plan is to release a new podcast every Friday until we’ve worked our way through the entire eight hour session.  Needless to say if you dig this, there’s a lot more of it coming.

-Gabe out

 

 

Gabe

The live stream will be starting in 10 to 15 minutes. If you can’t make the live shows but you still want to see the comic get drawn you can always hit the Ustream site here. I record and upload most of the shows.

-Gabe out