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Tycho

Many of the strips we produce catalogue the process by which Gabriel learns about the world around him.  In many ways the strip is about him, and my occasional efforts toward his rehabilitation.  He joined some random WoW group in an effort to procure a new magic belt or whatever the fuck, and found himself rebuffed by the universe.

There was some fallout regarding Bungie’s decision not to open ODST’s Firefight mode to matchmaking, but that may be one of the worst Goddamned ideas ever conceived, rivaling even Chocolate Covered Foreskins.  The parallels here are instructive.  Firefight in the absence of camaraderie would be masturbatory bot-grinding.  Playing against your average Halo player is bad enough; playing with them may be the only thing less appealing.

As if this ostensibly festive season were not already dense enough with stimuli, there is another launch happening today - one whose blip likely doesn’t appear on most instruments.

When we were at PAX, we invested a considerable amount of our very limited time in a game called Arcane Legions, which we had never heard of.  Since most of our leisure time manifests before or after the Expo halls are even open, much of this time was spent examining the game pieces, as a kind of divination endeavoring to understand precisely what sort of game we were looking at.  Based on a demo round we played at the show, Gabe picked up the starter - something like forty bucks for a kind of sampler platter of the different armies.

I like wargaming, whose nexus of systemic governance and physicality is glazed with piquant asymmetries, but there is no room in my life for their tremendous investment - on any of the axes it demands.  I recognize this as a personal failing, and still value the hobby, consuming everything around the games themselves: availing myself of their rich supplements and internalizing the meticulous construction of their worlds.  This middle ribbon of players:  lapsed wargamers, boardgamers, and CCG players overlap in a way that Arcane Legions is designed to satisfy.  I’m a part of that group three times over.

There are official tutorials available on YouTube, but they’re somewhat bizarre as they incorporate actors and weird things happen and whatever.  Here is the basic version, and if it appeals to you, further investigation may be in order.

The basic metaphor consists of armies fighting on a surface among terrain, something you likely already have a mental bin for.  You may also have a psychic label for the concept of movement trays, which ease the maneuvering of battle formations on the table.  In Arcane Legions, the movement tray isn’t just used to shuffle the unit around - it literally is the unit, with pegged figurines plugged into slots on the base that confer varying amounts of attack power, defensive ability, and unique skills.

Here’s where things get interesting.

When a unit takes damage, each point of damage is equal to one peg.  Men or beasts must be removed, making the number of pegs a figure has equivalent to its hit points.  But since a unit’s very statistics are based on where your figures are slotted, every time you take damage, you must making a choice - a surprisingly engaging choice - about what you are willing to give up.  This idea is core to the gameplay: most unit cards have empty slots that will grant greater defense or attack if figures are placed there, making each group’s effect on the conflict dynamic over the course of a game.  There are many reasons I enjoy it, but this is the foundation.

One of its weirder notions is that, by joining the game’s “Centurion Club” for three dollars a month, you gain access to a “Unit Builder” that will let you create your own custom, tournament legal armies.  That’s not available at this precise moment, so I can’t really speak to it.  It’s an idea with the potential to add a lot of value to that “extras” box that always develops when you play games of this type. Even in its absence, the game seizes - and then grips - like some terrible mandible.

(CW)TB out.

from the dust will come a song

Gabe

I had a few people at PAX ask me to post more often and talk about what I’m currently playing. So this is for you guys!

Kingdom Hearts 385/2

As Tycho mentioned the other day I am a big KH fan. So intense is my love of the series that I actually ordered the special edition KH DSI from Japan. I did this before I realized that (unlike the DS) the Japanese DSI has no option for changing the language to english and will not work with the US DSI store. 

I hit the four hour mark with the game last night just to let you know how far I am. Nearly three hours of that was spent in tutorial. I have to say I feel like this was a bit excessive. Now that I’ve started the game proper though I’m really digging it. The game is broken up into bit sized missions that you take and complete in whatever order you like. This makes putting it down difficult as I keep saying, “well I’ll just do one more mission.”

The story is much less convoluted than previous games in the series. It covers the time Roxas spent as a member of Organization XIII. You could probably pick up the game and have some fun without understanding that Sora became a Heartless or that Roxas is Sora’s Nobody.  I’m not sure there’s enough there to keep you interested though unless you really love the world and want to learn more about the characters.

Dead Space: Extraction

This game is really a mixed bag. I’m only on chapter four and already I’ve seen more bugs and glitches than I’ve ever seen in a single game. I’ve experienced one bug that actually stopped the game and forced me to turn of the Wii. Beyond that I’ve seen a bunch of odd little glitches. Things like the camera (which is on rails) turning away from a group of monsters before I have finished killing them so that they just attack me from off screen until I am dead. I’ve had issues where, even though I have a weapon and plenty of ammo, I can’t select it. I’ve seen characters pop in and out of the frame and textures not load. The crazy thing is that even with all that bullshit I keep going back to play it.

It turns out, shooting an alien with a stasis field and then blowing off all its arms and legs is just good fun.

Aion

I came to the realization at PAX this year that I needed to own a PC. There’s just no way I could miss playing Star Wars:The Old Republic. I ended up buying myself an Alienware laptop for my birthday and I’ve really been impressed with it. Since my beta invite for Star Wars has not arrived yet (Hint Hint) I decided to toss Aion on there. It runs beautifully and I really like a lot of the game’s mechanics.

The main reason I play video games is for the art and Aion is just fucking stunning. I hit level 11 and realized that the game doesn’t really “start” until level 10. That’s when you get your wings and the world really opens up. I’m playing Aion a lot differently than I play WOW. Since none of my friends are playing it, I’m essentially coming at it like a single player game. I play WOW as a part of a gild and our goal is to progress through the content.  In Aion I’m actually reading quests and taking my time. I don’t feel any rush or pressure to level so the experience is much more relaxed.

I don’t know how long I’ll stick with it though. At the end of the day I’m still just killing monsters and collecting spleens for some guy back in town. Sure sometimes the monsters are in the air and I get to fly around while I kill them but without all my friends in the world with me, I don’t know how long it will be fun. If my entire guild had switched over things might be different. For right now the novelty of a new combat system and game mechanics is enough to keep me entertained. My guess is that will wear off long before I reach any kind of level cap though.

So there you go. Those are the games I’m playing right now and how I feel about them. Is this sort of thing useful? Should I do it more often?

-Gabe out