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Tycho

Logitech’s rumored UMD peripheral for the PSP Go is incredibly hilarious.  I’m not even saying that’s it’s true.  I’m saying that its apparent necessity is a sad statement that has apparently been lost altogether in the high rate-of-fire environment we rely on for information.

The story of the UMD format follows an almost Shakespearean arc, grim with portent, but even I could never have foreseen a future where they would strip it out.  For a historical allegory, the PSP was the Trojan Horse, and its vampiric, ill-starred optical drive was its savage payload.  Penetrating our lucrative demographic with this medium was its purpose.  Absent its violent contents, all you’ve got is a really big horse.

How they convinced retailers to sell this thing is still beyond me, but if I may be permitted to indulge in conspiracy for a moment, Little Big Planet PSP may convey some measure of it.  With a digital launch that trailed the physical one by a full week - an auspicious span that I am finding increasingly difficult to ignore - even the most rational mind might suspect devilry.  I’m very curious to see to what extent the biggest releases (from first party, or otherwise) follow this route.

A copy of Might & Magic: Clash of Heroes arrived in the mail yesterday - we were not expecting it, and we had never heard of it, and I set it on the side of my desk with the intention of placing a cup on it.

The cup scenario may have held firm, in fact, if I had not idly flipped it over to assess it, in the manner of a gourmand surveying a greasy Denny’s brochure.  The tiny shots on the back implied something strange - I saw “tactics,” and “turn-based,” but more than that I saw armies arrayed against one another on the top and bottom screens in oddly shaped legions almost Galagan in nature.  And there, near the copyright information at the bottom, was the symbol that changed everything: three azure rodents.  The mark of Capybara Games, purveyors of puzzle amusements that I have come to trust.

Critter Crunch on the PS3 is amazing, and will shake you from your slumber if you’ve seen a screen or two and think you’re in staid Match 3 territory.  The mechanical aesthetic may be best described by Matryoshka dolls: you must make complete sets of matching pieces, like other games, but the size of the pieces is also important.  Might & Magic: Clash of Heroes takes their clever matching puzzler and somehow transforms it into a honest-to-God tactical role-playing game, with no intervening loss of elegance.  I took it from room to room yesterday in the office - like a wandering monk in possession of a mysterious relic, the agent of its gentle profundity.

(CW)TB out.

i would do it all again

Gabe

Well it’s Friday and I have your Child’s Play update for you.We are currently sitting at $1,010,680.28! That’s up from $748,312.10 last week. This is Child’s Play’s seventh year, and this is the fastest we have ever gotten to the million dollar mark. Considering everything that’s going on, that’s just astounding.

-Gabe out

Tycho

As Gabe mentioned above, Child’s Play has already cracked a million dollars this year - earlier than any previous drive.  Indeed, it has grown with such vigor that it can’t even be represented on the main site, because Kiko didn’t make the bar big enough.  He made a shamefully small bar, and now we’ve all been made to suffer.  I’m certain that he felt that he could comfortably move into December with this common bar, one that only goes up to a million, but he was wrong wronga wrong wrong.

Umloud(!) is coming up next week, and their Harmonix-provided freeplay machines should be dense with rocking.  In order to rock at the maximum level, though - that is to say, on the mainstage at the DNA Lounge - donations are required.  Take a look at the packages they’ve got, and see which one is right for your band.

Ryan (over at Giant Bomb) let me know that they have fashioned an “Oscar Mike” garment for the cause, with all profits funneled into the heaving coffers of Child’s Play.  Quality gents, those guys.

(CW)TB