Close


Tycho

Red Dead Redemption sat next to my keyboard all day yesterday, face down, and I frequently stole glances at the screens printed on the back.  Soon, soon.

I wonder if this game will see the kind of post-release attention the new Grand Theft Auto did.  Next month’s sees a free co-op mission pack hit, and I’m a position to savor it, but GTA4 essentially delivered full games as downloadable content.  The countryside in this game just goes and goes, and goes and goes, and then goes some more.  It’s beyond beautiful.  At the rate we’re going, though, we’ll chew the middle out of the dedicated co-op content in a couple focused evenings.  I can already tell we’ll need more in that vein, and badly.

Gabriel came up with a comic for Red Dead Redemption while he was awake at three o’clock in the a.m., ministering to his young man.  The comic in question concerned a downloadable pegasus mount, which is already pretty sweet.  For some reason, though, I kept thinking about two things.  The first is the equine curve of a pearl handled revolver.  The second is Six-Gun, the robot you can make out of the weapons that come with Metroplex.

I drew this on the board:

The jagged looking anomalies you see at its steel flank were intended to be wings, feathered with knives. They didn’t make the cutNot a pun.

People, we’re fucked.  Fucked!  We’re literally F’d, though it’s only up the proverbial A, so we’ve got that going for us.  But Red Dead Redemption, Prince of Persia, and Split/Second on the same day is some cosmic bullshit, particularly when I’m this close to finishng Lost Planet 2.

This is a game that needs to be batted back up into the air, reintroduced to the discussion.  I’ve had experiences in Lost Planet 2 that put it very near the top of this year’s releases, though I don’t see why we should limit the scope to this year.  Distinct and stylish, their characters are steeped in some bizarre, nanopunk aesthetic that is wholly their own.  Beautiful cutscenes show your bad-ass quartet from the best possible angle.  Then, you’re tasked with broad objectives in far-flung locales that satisfy night after night.

The Apparatus is returning a nebulous result on Lost Planet 2, but most of the things I’ve read about the game are irrelevant to me.  I happen to like the weird stories in Japanese games, and hearing that a co-op game is best played in co-op ain’t exactly front page material.  “We” have “said” for years that we want meaningful co-op experiences, but when they’re delivered to us, they must give an impeccable single-player performance as well?

Here’s what I do know.  Out of nowhere, this supposed “shooter” became a bizarre puzzle game in the middle of the desert, where my friends and I had to learn to crew a massive, train-driven deck gun.  We failed our first attempt, but in the best possible way - considering the problem for days, until reuniting to claim victory.

It has grand ideas, and longs to show you them.  No, it’s not perfect.  How could it be?  This is how the future happens, sometimes; it comes in fits and starts.

(CW)TB out.

i don’t want to be friends

Gabe

A PA reader and medic stationed just outside Baghdad sent me a mail this week asking about how I run my D&D games via Email. It just so happens that with the new baby I have not had time to run a proper game for my crew. What I decided to do instead is take them through a little adventure via Email until I’m able to get back to the table.

Email can be a great way to focus on story elements in your game rather than combat. Personally I like to make my Email adventures more about decisions and less about rolling.

For example my players have accepted a job that involves them transporting a prisoner. The road is obviously fraught with danger and the prisoner happens to be a powerful illusionist. So even trapped inside her cage she still manages to screw with the party. They are hauling the prisoner in a cage on the back of a wagon. Eventually they came to a huge chasm that had cut across the path. Here is what I sent out to them:

“After a few hours of hiking you reach a wide chasm that has cut across the path and blocked your path. It is 50 ft across here at its narrowest point and plunges an unknown distance down into blackness. It stretches out to either side winding around the mountain and out of sight. You can see the path continues on the far side of the chasm.

You stand staring across the gaping maw as the cold rain beats down around you.

From the cage comes the unmistakable sound of laughter.”

I did not ask for any checks I just presented them with the problem. Here was one of the responses I got from the Gnoll Rogue:

Gnasc leans towards the cage, narrowing his eyes and fixating on the old crone while slowly smelling the air around her.

“Care to let me in on the joke?” he growls quietly to her, then tilting his head and smiling.

**38 insight check against illusion or charm**

You can easily do skill challenge type encounters this way as well. Maybe during the journey they get caught by a storm or a rock slide. I might ask the entire group to make endurance checks. For something like this we use an online roller but if you trust your group there is no harm in letting them role at home and post their results. Combat can be a bit tricky but it is still manageable. Personally I’ve run combat via Email a couple different ways. You can manage the movement of the monsters and the characters with rough descriptions and then ask for attack rolls. I’ve also asked for two rolls from all my characters in advance and then used those rolls to write up the combat in the form of a short story.

I’ve been using the character of the prisoner to really piss off a few of my players. She’s getting into their heads and pulling out some bad memories from their past. I’ve been so successful at this that I’ve actually got them arguing amongst themselves. Some of them just want to push the cage with the prisoner in it over a cliff while the others are intent on seeing the job through. This has given them a lot of great opportunities to role play their characters.

Good luck with your Email adventures!

-Gabe out