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Tycho

I installed The Witcher 2 on the PC we have in the office here so that Gabriel could see with his own eyes some of the things I’ve been telling him about.  While I was home this morning teaching my daughter which berries are to be avoided, he was here playing through the game’s nominal “tutorial,” a sequence of retrospective vignettes that can be played in any order.  When I got in, he told me that he had died twelve times at the same spot and then quit.  I knew the spot he was taking about; I’d died there myself.

Forty-seven times.

He didn’t believe me when I said “forty-seven,” but I started counting it.  It’s partly my fault.  I wanted to see if something was possible, and it wasn’t!  It really, really wasn’t.

I’m not sure what they were thinking with this stuff, I honestly don’t; this dogged refusal to help the player.  If I had to guess, it is this way because they didn’t want to do some boring, typical tutorial sequence that insults the player and makes their titular warmaster out to be some concussed dipshit, taking part in some remedial course for monster slayers.  That’s certainly something I can understand.  What’s happened in the absence of a true “booster phase,” though, is that people who want to play the game but lack psychic ability are forcibly driven out.

It has tooltips that pop up from time to time, but if you’re under active assault by a dragon maybe you aren’t looking at that.  This game doesn’t really play like others, your skills either from action titles or the role-playing genre won’t really cross apply.  A Witcher is tough, but he’s not optimal unless he takes time to prepare for a fight, which involves the brewing, consumption, or application of various things inside or outside the body.  This is one of the things that make up the odd cadence of this world.  So much is left to chance.

PC Games can be cantankerous, idiosyncratic, occasionally unrelenting, and unwilling to make concessions.  I happen to like that kind of thing; that’s more or less my own philosophy.  We are just…  unreconstructed, is the word.  If they’re serious about bringing this to consoles, the first hour of the game needs to go up on the lift.  Those nines and tens it’s pulling now won’t survive contact with that audience.

We met Lane Daughtry a few years ago when he was working over at SOE Seattle, doing battle with him and others in one of our turns as itinerant ping-pong wizards.  After coursing through the industry like a vile pathogen, sowing dischord, he eventually decided that he wanted to have a go at actually shipping a game every now and then just to see what it might be like.  Well, he just did that; it’s called Current, and it’s sort of like Puzzle Bobble if Puzzle Bobble were taking place inside a haunted calculator.  It has great music, it’s free to download, and if you want more of it you can do that right in the app.

(CW)TB out.

future, past and perfect tenses

Gabe

A few weeks ago I decided to give Rift a try and I’ve been having a lot of fun. I’m playing it casually by myself whenever I have some free time so I’m only level 11. Rift does pretty much what you expect an MMO to do these days. It has a few tricks though that make it a unique and worth checking out.

First of all I’m really enjoying the soul system. At the beginning of the game you are asked to pick an archetype like Mage, Rogue or Warrior. Each of these choices is just the foundation for your character though. Based on your choice you get access to a bunch of different “Souls” each with their own skills and powers. You can slot any three of these souls to build your own custom class.

For example I chose Mage during character creation and then for my three souls I picked Necromancer, Dominator and Stormcaller. Each of these souls has its own skill tree full of abilities. The Necromancer soul is a pet based class that has me summoning an undead warrior to fight for me. The Stormcaller is very DPS focused with a bunch of cool direct damage spells. I tossed the Dominator in to give me some crowd control and support spells. So far it has been a great mix and a lot of fun to play.

The other part of Rift that I really like is, well the Rifts. These incursions from other elemental planes are always tearing holes in the sky and dropping monsters down without warning. Last night for example I was minding my own business just trying to collect some wolf steaks when a Rift opened up right over my head. Pretty soon the ground around me had turned from grass into black rock shot through with veins of lava. Next, giant fire lizards started pouring out of a burning hole in the sky. In no time the other players around me had all rallied together and we had formed a group to fight these assholes off. It was a crazy hard fight and we closed the Rift but not before a group of these fire lizards had escaped out into the countryside. So after we closed the Rift we had to go hunt down this raiding party and kill them!

We all got rewarded for the effort but honestly the reward for me was an organic experience that I had not expected to have last night. I had just planned on grinding out a few quests but the world had other plans and I was happy to go along with them. For me this has been the real draw of the game.

Beyond that, Rift is just a very polished and well executed MMO. I actually started playing it before I even knew that we’d be advertising it. So it’s sort of fortuitous that I can tell you how much fun I’m having with it and then direct you to their free trial. I highly recommend giving it a shot.

-Gabe out