The game, not the town.
We were at GDC the year Monaco won tons of crazy awards, and it wasn’t hard to figure out why. Like a game found in some kind of sealed vault, it’s a heist movie from an alternate universe where the Atari 2600 was still king. It’s just… striking, and it was a pleasure to see the game again at PAX. Its creator, Andy Schatz, was talking to me about how he hides the data for a level inside a preview of the level itself! I thought this was cool, and since we sometimes agree on whether something is cool or not, I thought I’d link it here.