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Fortune & Glory

Fortune & Glory

In this episode Paul and Quinns review the board game Fortune & Glory.

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Cinematic

Cinematic

The Trenches comic strip and tale for May 23, 2012.

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Ping Pong as card game

Ping Pong as card game

The design of Penny Arcade’s Paint the Line

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The 2012 Child’s Play Invitational Golf Tournament

The 2012 Child’s Play Invitational Golf Tournament

Join us June 8th at the Angeles National Golf Club in Sunland, CA to have fun and raise money for the cause.

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First Party v2.0 Polo

First Party v2.0 Polo

Our supple, 100% cotton First Party polo shirts are back with some familiar features and important upgrades.

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Inevitability

Tycho

@TychoBrahe

Wednesday, December 21 2011 - 12:01 AM

The TRIUMPHANT RETURN! etc.

I played plenty of Star Wars: The Old Republic during the beta, with entry points at various versions, enough to say that it was entirely possible that they had done something cool.  This is why I rarely play betas anymore: this “possibly cool” scenario.  It’s the rule.  Every earthly force conspires to devolve the “possibly cool” into the “Man, woudn’t that have been something.”

Let’s speak to the strip, though: the third panel in particular.  There might have been a time where going Free To Play would be considered a dark portent, like merging servers.  Independent of the purely inauspicious, there might have been a time where the model itself was a rough-hewn indicator of quality.  Right?  It says “we have made a game that no right thinking person would purchase.”  Doesn’t it?  Except, in practice, that’s not what happens.

This is a very old story, much older than the consumer Internet. It’s all very well to have a revolution in the distribution of information, but if all the old pylons and megaliths are in place, if all the ancient obeisances must be made to the nine Dark Princes, and if every waystone requires a discrete offering you haven’t accomplished much.  You’ve ported scarcity.  Something weird happens when you let people have things, when you allow those conduits to move.  This site is a good example.

When they’re running queues for a community whose size is already gated by purchase plus subscription, it’s not the right time.  There’s a point in this arc, though, where those starter zones are gutted Wild West facades and mature guilds are tooling around in their custom Mon Cal frigates, gazing out the window with their chins on their palms.  That is when the booster phase of this game will fall away, burning in the atmosphere, mistaken for a star.

(CW)TB out.

(instrumental)

SW:TOR

Gabe

@cwgabriel

Wednesday, December 21 2011 - 11:34 AM

I quit playing the Star Wars Beta months ago because I didn’t want to spoil the game for myself. I think that statement alone says a lot about the sort of MMO Star Wars is. Now that the game has launched Kara and I have jumped back in and we’re having a great time. We have not experienced any of the long queue times or crazy lag that so many people seem to be complaining about. I understand that there are plenty of people having technical issues with the game but I can’t speak to that.

I’m playing a different class than I did in the beta and so I’m getting a brand new experience. I’m just amazed at the quality of the class specific story-lines. The mission objectives and dialog choices really help you develop a character and not just an avatar. I mentioned this when I talked about the Beta a while ago and to me it really is the defining difference between SW:TOR and other MMO’s. While playing last night with Scott he explained that his bounty hunter was all about completing her contracts and getting credits. She didn’t let her feelings get in the way of the job. He was thinking about this before his character was even level 10. I’d be very surprised if he had any idea what sort of “person” his Troll Shaman was in WOW.

Kara is playing a Sith Inquisitor. A couple nights ago she was complaining that being bad was difficult and she was struggling with some of the dialog options. Last night she was volunteering to help torture people and was actually pissed when we accidentally gained light side points. Bioware has always done an incredible job of putting you in your character’s shoes and making you care about them. The fact that they have managed to transfer that into the MMO space is a fucking triumph in my opinion.

-Gabe out