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Fortune & Glory

Fortune & Glory

In this episode Paul and Quinns review the board game Fortune & Glory.

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Cinematic

Cinematic

The Trenches comic strip and tale for May 23, 2012.

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Ping Pong as card game

Ping Pong as card game

The design of Penny Arcade’s Paint the Line

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The 2012 Child’s Play Invitational Golf Tournament

The 2012 Child’s Play Invitational Golf Tournament

Join us June 8th at the Angeles National Golf Club in Sunland, CA to have fun and raise money for the cause.

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First Party v2.0 Polo

First Party v2.0 Polo

Our supple, 100% cotton First Party polo shirts are back with some familiar features and important upgrades.

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Boxinalia

Tycho

@TychoBrahe

Friday, January 27 2012 - 12:01 AM

There are many games where box breaking is core to the experience, a cultural practice, a folkway, and this happens in Kingdoms of Amalur as well.  Games are developing more robust approaches to assessing your moral coordinate with precision, but they’re still several long miles from basic etiquette.

I’m sure they’ve already printed the cases for it, which is too bad, because it would be fun to have the cover say something like

AMALUR?

MORE LIKE AM-ALURRING hoooooo

- TYCHO BRAHE, PENNY ARCADE

You guys can have that, if you want.  That’s a freebie.  I think Gabriel wants to talk about Kingdoms of Amalur, which is a game desperately in need of a time-saving truncation.  I should probably leave something for him.

I guess it’s a rumor, but according to the Law of Dauntless Prophecy, all Microsoft rumors are true: “word” on the “street” is that the Xbox 720 will sport some inherent means of combating used sales.  This has been an incredible opportunity to dish up steaming populist goulash, a dish I have a hard time watching people eat.

The fantasy scenario for publishers is to sell you something, and still own it.  I would make a terrible despot, because that’s the sort of thing that wouldn’t occur to me.  I may not be the Prince Of Empathy or whatever, but at the same time it seems strange to me to sell partially substantiated un-things.  In some ways, though, we’re already there.

Actually, no - we are there, on the PC, and we’re getting close on the major gaming appliances.  It didn’t destroy PC games to have single use codes, or to have the defacto digital service give no recourse for trading in software.  It didn’t result in those theoretically lower prices for new games, and outside of the occasional shadowy enclave, Steam is considered the morally impervious Gold Standard.

I’m on record as saying I don’t agree with the practice of purchasing used software, and it’s my choice not to engage in it.  I deperately want to retain that choice, because it lets me feel superior.  But disallowing trade-ins via some techniwhatsit or woozle isn’t productive - it’s lose, lose, lose from a consumer perspective.  Day-and-date Digital Delivery would have all the same “features” as regards a user’s control over their property though, but people hate it less, for reasons I can’t entirely explain.

  (CW)TB out.

people stare at your scary hair

Amalur

Gabe

@cwgabriel

Friday, January 27 2012 - 10:12 AM

Once again I was able to beg an early copy of a game. This time I scored Kingdoms of Amalur. I’ve been playing it now for a few days and I am in love. I’m probably not supposed to talk about the game yet but I figured it would be much easier to ask for forgiveness rather than permission as the old saying goes.

I’m not incredibly far in the game and I don’t want to spoil anything but I do want to give my impressions. Yesterday on Twitter I said I thought it was better than Skyrim and I want to tell you why that is.

I’ve mentioned before that I have a problem with open world games. When given all these options I tend to get paralyzed rather than excited. for some reason Amalur is different and I think I know the reasons why:

The combat in Skyrim is miserable. If games like Bayonetta and God of War are on one end of a spectrum, games like Skyrim are so far on the other end that they have fallen off the spectrum and actually can not even see the spectrum from where they are. It seems like if you want to play a massive open world RPG you have to give up a fun,energetic combat system. The thrill of discovering a cave full of vampires in Skyrim is diminished by the knowledge that once I get in there, fighting them is just going to be a chore.

Amalur is the polar opposite. The combat system in Amalur is fast paced and incredibly deep. I’d say the way this game handles class choice is one of my favorite things about the title. There are three skill trees, might, finesse, and sorcery. As you level up you earn talent points and can invest them into any branch you like. So far pretty standard stuff. The twist is that throwing points into these trees will slowly unlock hybrid classes. For example, I started off in sorcery and chose a pretty standard wizard type class. I got a bonus to my mana pool and that sort of thing. Then I started putting points into finesse and I unlocked a couple of hybrid classes. Now I’m a spell casting rogue with magic blades! I get a bonus to blade weapons and a boost to magic damage. There are tons of these hybrid classes encompassing all the various combinations of talent points and trees. So as you play the game and shuffle your points around you can also be cycling through different class choices each with their own bonuses and special powers.

Having cool powers and a great class wouldn’t matter if the combat itself sucked though. thankfully Amalur delivers a visceral, smooth, flashy combat experience that I’d put up alongside games like Darksiders and Devil May Cry. I think that in Skyrim, story, exploration and discovery are the things that are supposed to keep you playing. Amalur has all that stuff too but it doesn’t sacrifice the game play to deliver it. This combat would feel right at home in an action game but they have combined it with solid writing and a massive open world.

The other big thing that keeps me in Amalur is the art. Skyrim is nice looking in its own way but I found the gray and brown to be incredibly boring after a while. The world felt procedurally generated to me rather than built by a designer. Obviously Amalur’s style isn’t for everyone. It has been compared to WoW and Fable which, honestly I think is fair. If that sort of style doesn’t turn your crank then Amalur isn’t for you. personally I lost interest in exploring Skyrim and Dragon Age 2 because I never saw anything that looked very interesting. A big part of the reason I play games is for “new art”. That is the thing more often than not that keeps me progressing. What will the next level or zone look like? Amalur in my opinion is absolutely beautiful. This world has been thoughtfully and artfully constructed. It is vibrant and unique in a way that makes me hungry to explore over the next hill.

In the end I just want to make sure this game doesn’t slip past your radar. I think it would be easy to look at it and think it’s a pretty standard RPG. In reality Amalur is a unique experience full of great ideas. Do yourself a favor and check it out.

-Gabe out

We have just finalized the concert line up for PAX East. Check this shit out!

Friday:
VGO
Protomen
Metroid Metal
Minibosses

Saturday:
Supercommuter
Paul & Storm
Jonathan Coulton
MC Frontalot

Also a reminder that PAX East 3 day badges are sold out. You can still get single day badges though. 

One last thing: We need Enforcers! You can download the application here and then mail the completed form to: klindsay@penny-arcade.com

-Gabe out