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Tycho

We came home from Sir Frederik of Meyers a couple years ago with a copy of Tony Hawk’s Pro Catshit and literally no way to lose.

We cannot lose in that scenario, not really, because if the game was as bad as everyone expected (it was worse) we would nest well in downy consensus.  On the other hand if we found a game in there, somewhere, anywhere, then we’d have gotten some measure of our extortionate hundred and twenty dollar investment returned to us in the form of amusement.

The idea that (ahem) “NBA BALLER BEATS” might actually have a compelling experience written to any quadrant of the disc was inconceivable, we had no words for it in our language.  Salting the kitty via social media didn’t seem like an especially good indicator.  We were like wry hyenas, ropes of lacy spit swinging off our lips, tearing into the package and gleefully wrasslin’ over its entrails.  A basketball, yes.  How quaint.

We were able to maintain the heat beneath our rage kettle during the tutorial, where we both expressed precision disdain.  It was about halfway through Missy Elliot’s “Get Ur Freak On” that I realized that he was actually enjoying himself, and doing so in a wholly unauthorized way - a way that implied if not explicitly suggested that it was even possible to do so.  He had deviated dangerously from the script.

The tracklist is all class, super-smart curatorial shit in a Harmonixian vein, so that one can travel directly from Miss E to Skrillex to Interpol to Kanye and keep finding surprises.  The last track in particular, there - Amazing - communicates a lot about what makes this mode of gameplay interesting.  If you are familiar with Basketballs already, forgive me: but hitting the beat with a basketball is not something that happens on accident.  It doesn’t happen the moment you push it toward the floor, there’s a delay.  And Amazing is a fairly slow song, so in order to “play” it correctly I had to use really high bounces and still calibrate for these delays.  It changed my posture, which changed how I felt the song.  The rhythm of the hits was hypnotic, especially at that cadence.  I was changing hands and looking ahead and actually playing despite myself.  I had forgotten to be a jerk.

Oh, don’t worry.  I’m angry at me, too. 

Listen, I can’t tell you to go out and buy the fucking thing.  The scenario we had was near optimal: my living room is laid out with Kinect in mind, and it happens to have a wood floor; the ball leapt off it eagerly, and accentuated the bass drum to such an extent that I felt engaged in something almost ritual.  But the menu gets goofed up for real, I think because it seems to have a hard time reading the silhouette of a person holding a basketball, which is something you’re going to be doing anytime the menu comes up.  If people were fucking up their homes with their Wiimotes, let me tell you: a loose basketball by your television is several orders of magnitude worse.  This is crazy, crazy shit and I don’t know how it came to be real.

They need a demo pronto, and they can do that in a way that might have been difficult with DJ Hero or whatever because the “peripheral” in this case is a fucking basketball.  It’s not for everybody, no.  But it’s for way more people than I ever would have guessed.

(CW)TB out.

the weight that you can’t see

Gabe

So I posted some information about my tabletop game earlier this week. I got a ton of great responses and I really appreciate that so many of you think it sounds interesting. I’ve got a lot more mechanics than I posted about and I’ll be sharing those with you a little bit later. right now I wanted to address one of the big questions I got.

“An RPG needs a world and a story, what is yours?”

Well I’ve decided to set this game in the Eyrewood. Tycho and I have talked about the Lookouts and even the Daughters but this is an entirely new group. So just like I’m showing you the process of creating the mechanics, I’m also going to bring you in as I start building out the world.

So who is this new group in the Eyrewood and what are they like?

As the young Lookouts are so fond of singing “The Eyrewood stretches top to toe”. This is more true than even they know. The Eyrewood is a massive thing and the Lookouts can patrol only a tiny fraction of it. They watch their roads and guard their villages but they cannot be everywhere and truth be told, there are places in the Eyrewood that even a Lookout will not tread.

It might surprise you to learn that there are men who have left the Lookouts, or been forced to leave. Unsatisfied with its scope or critical of its rules, they are now outlaws and outcasts. They have walked away from their oaths and disappeared into the Eyrewood. There are many stories of these men and the hidden paths they walk. For those whom the Lookouts can not or will not help, these stories represent a last desperate hope. For it is said that if no one else can help you and you know the proper way to call them, they will come.

They are the THORNWATCH

So there you guy. Yes my idea is essentially a Lookouts version of the A-Team. I’ve started doing some concept work and trying to figure out what these guys look like. This is all very early but like I said I want to share the entire process.




I’m doing another play test tomorrow hopefully with some new mechanics for adjudicating non-combat experiences using your cards. I’m also working on a fifth class that I hope to have ready for the test. I’ll post again next week probably with an update. Thanks again for all the words of support. I think this is going to be really cool.

-Gabe out