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Tycho

Sometimes, typically to provide rhetorical fuel, our opinions are conflated with some larger “gamer culture” bugaboo.  The reality is that we have no idea what is going on in “gamer culture,” it’s getting progressively less coherent, I can’t make sense of it at all and I have officially stopped trying.

There are so many moving pieces in a “reboot,” it’s such a fraught state of affairs, that success to any degree is something I’m inclined to recognize.  We didn’t have an advance copy of Devil May Cry, we only have early days in the game itself and the excellent demo to go on, but if you don’t have the demo at the very least you’re suffering spiritually and you don’t even, like, know.

There are two things going on that, in my opinion, are worthy of list form.

1.  I can understand if a person doesn’t like the tone, but it’s not a matter of execution.  You can not like something, and the “thing” you don’t like is still a creature of exquisite manufacture.  Ninja Theory is a pretty deft hand at storytelling, and I hope that DMC makes people go back and play Enslaved, but they’re doing the Lord’s work here.  This Dante is rigorous in every aspect of his construction.  He’s barely able to act as a counterweight for his weapons.  He’s a “bad boy” designed to be lusted after; the sex is so loud with this motherfucker that I’m picking it up even though I’m not tuned to the channel.  They’re on some Buffy shit.  At the risk of understatement, presenting a male hero this way is, um…  atypical.

2.  There are games where you can gain advantage by switching weapons to continue combos, but even as early as the demo the effortless fluidity of the game’s combat “engine” is impressed upon the player.  The toolbox has no bottom; by using the trigger buttons not as attacks but as shift keys to remap the face of the controller, they have conferred something like Godhood.  I haven’t felt like this since Bayonetta.  I mean, download it; download it now.  Do it from the browser.

We haven’t progressed far enough to see where the oft-heard complaints about difficulty come in - this time, it’s not difficult enough - but there was so much to try and get right this time, and you don’t relaunch a brand to sell it to the same people.  DMC games can get very technical, as technical as you want, really: as a scion of the House of Capcom, Devil May Cry was always a “fighter” in some respects.  Enthusiasts already buffeted by the “democratization” of their pastime elsewhere feel the loss of a true test very keenly.  But everyone whose job it is to play games really seems to like it, a lot, which means there’ll be another chance to get that player paid.  Grudgefuck Mode is a bridge we can cross when we come to it.

(CW)TB out.

a world on fire

Tycho

Ben absolutely nailed it in his review, by the way.  I did not hire him to agree with me, in fact, quite the opposite; but I think we’re of one mind on this one.

(CW)TB

Gabe

It was a little over two years ago that we gave you guys one page of our SAND comic idea. We also pitched you The New Kid and Queen of Bells at the same time. We asked you all to vote on your favorite and SAND managed to beat out the New Kid but it was incredibly close. We went on to work with Gary Whitta on an outline for a New Kid movie which we ended up selling to Paramount. They are still sitting on it, but who knows maybe someday it will become a real animated movie. As for SAND we sort of dropped the ball on it and now its been two years and we haven’t made good on our promise to give your more.

We decided that this year would be the year we finally deliver on SAND and I’ve been doing a lot of work to get ready. When we do these quick idea pitches like SAND, Lookouts, or Automata I don’t get to spend much time concepting them out. Now that I have some time I decided I wanted to rework the look of the main character in SAND. I actually came up with him about 16 years ago right after high school. In fact I did some digging and here is my original drawing of him!

We brought the idea back and changed it up a bit two years ago when we pitched it to you guys but I didn’t spend much time on the character design. As a result I wasn’t very happy with his look which is something I’m trying to fix now before we do more. So I’ve been working in my sketch book lately trying to nail a face that I like. I’ve got a bunch of pages of faces like this one:

I finally landed on this sketch which I liked a lot.

I worked up a version in Photoshop and I’m pretty happy with it.


(click for a big version)

I still have some work to do on his outfit and his weapons. Tycho and I are working out the details for the story line and hopefully I’ll be able to start cranking out some pages soon. So I’m sorry for the delay but hopefully the end result will be worth the wait.

-Gabe out

Tycho

Hey, do you have a second to fill one of these out?  It would really help us a lot.

(CW)TB