A former Dreamworks animator compares working in film to creating a game
Lionel Gallat used to work as an animator for Dreamworks. Now, he's putting his skills to use to create a game. His interview with Gamasutra is interesting, and his perspective on how gaming animation differs from animation in film is informative.
For example, Gallat points to education and time as the two biggest hurdles for game developers, and explains why games often get away with more stiffer animations that aren't as impressive as their film counterparts.
If you're curious at all about how much works goes into creating an animation in a game or how it's done, give this a read. Meanwhile, Gallat's game, Ghost of a Tale, is currently seeking funds on Indiegogo.