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Tags: aliens, quake, teleglitch
Massive Colonial Marines patch may fix technical issues, won’t touch artistic failure
Call of Duty is making us dumb: how modern shooters are robbing us of skill
Anonymous sources spill the details about where Aliens: Colonial Marines went wrong
Destructoid
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Xbox One vs. indies: Microsoft bullies developers into signing with publishers, and it needs to stop
The Witness is a beautiful, expressive game, but Jonathan Blow is keeping its secrets firmly hidden
Shadow Warrior makes melee fun again, while still bringing the Wang
Grid 2 is a good racing game, but that may not be enough
Gunpoint is a 2D neo-noir stealth puzzle game that isn’t afraid to break the fourth wall
The Last of Us review: A violent, emotional, satisfying adventure of a game
Beating the best at Street Fighter IV is worth just $4,000, but the respect is priceless
When AAA for $20 may be too much: XCOM: Enemy Unknown is coming to iOS devices this Thursday
Nintendo announces Smash Bros, Donkey Kong, Yoshi’s Island games and more on live stream
Game of Thrones finale: when we get to where we’re going, and don’t know where to go next
Game of Thrones review: Now the rains weep o’er his hall, with no one there to hear
Virtual reality, an empty movie theater, and peace: how the Rift could change how we watch movies
Inside the anti-E3 for indie developers
How one man exploited a game show in a surreal show of skill and concentration
The fascinating true story about the birth of Respawn, and how Zampella and West left Activision