Ubisoft

Far Cry 3: Blood Dragon’s creative director explains the hard work behind making something bad

Far Cry 3: Blood Dragon’s creative director explains the hard work behind making something bad

Dean Evans, Far Cry 3: Blood Dragon's creative director, wants to make a bad game. Not just a bad game, an atrocious one. An awful one. He wants to jump the shark and embrace stupidity. If you were even the least bit curious about Blood Dragon, the '80s-inspired standalone expansion that's a romp through neon and cyborgs, definitely read Hamza Aziz's interview. You'd be surprised just how much work goes into making something purposefully terrible.

When your research involves making sure everyone on your team has copies of ESWAT and Cyborg Justice on their desk, you know you're aiming for something of the "so bad, it's great" flavor. At the end of the day, sometimes it's okay to revel in stupidity, and there's little on the market that looks as stupid - in a good way - as Blood Dragon.

Also, is it just me, or does the main character bring to mind the awesome Kickpuncher from NBC's Community?