DayZ on Xbox One? Not likely. Another dev publicly pounds on Microsoft’s indie-unfriendly policies
This is a great interview with yet another smaller developer who argues that Microsoft's policies make the console inhospitable for his game. If you have a game that people want, that has a strong amount of interest, and is coming to multiple consoles without a publisher, why would you want to give up a chunk of your revenue just because Microsoft won't let you in the door without a big company holding your hand?
What's interesting about these stories isn't that the policies exist, it's that so many developers don't see any danger in talking about it using their outside voice. There's no bridge to burn here, many in the industry simply aren't interested in working with Microsoft under these restrictions, so why not make a big deal out of it?