Designing for community: How Monaco got co-op right, and caused players to act less obnoxiously
I love reading articles that describe how clever design changes the way we play games. When a community turns toxic, can we blame the game as well as the people?
Monaco creator Andy Schatz walks us through how he designed the game to promote positive player behavior and co-operative play. I don't want to re-write his main points here, so this is going to be a short Cut, but the article itself is fascinating.
Also, seriously. Buy Monaco. It's great.