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Tags: the walking dead, walking dead, spoilers, choices
Telltale explains why a “shit-house crazy” battle was cut from The Walking Dead
The Walking Dead: Survival Instinct isn’t just a bad Walking Dead game, it’s a bad zombie game
Walking Dead re-imagined for Commodore 64: one Telltale writer shares his vision
Telltale Games
Alex Rubens
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Industrial waste and Soviet reign: how hardship in Ukraine bred the world’s darkest games
Shadow Warrior reboot keeps setting and katana, ditches sexism, racism, and MP
Batman solves crimes by moving through time and space in Arkham Origins
Metro: Last Light is dark, adult, and confident in its goals (Plus: the shooting doesn’t suck now!)
Zeno Clash 2’s wonderland of horrors just isn’t the same the second time around
Captain Power does cocaine in the bathroom, overdoses, and Blood Dragon is what he sees as he dies
So what the hell is up with the voice actors in Batman: Arkham Origins?
Nintendo Direct livestream announces Sonic: Lost Worlds, E3 demos at Best Buy
Valve releases beta for Steam Trading Cards, including a number of interesting experiments
Game of Thrones: clean sheets, wooden phalluses, and a special knife
Neil Gaiman reinvents the fearsome Cybermen and gets Doctor Who back on track
How a party for an indie fighting game showed me the bright future of gaming culture
Why Valve let two fired engineers keep its secret augmented reality project
A deep look at our readiness for an always-online console