Gearbox beats Stardock and Kickstarter campaign for highest bid on Homeworld IP
Gearbox Software has revealed itself to be the highest bidder for the Homeworld IP rights. Pending approval in May, the studio behind Borderlands will be in control of the Homeworld series' future.
Homeworld was much-loved in its release year of 1999, winning both IGN and PC Gamer's Game of the Year awards. “You could write an entire article about the further intricacies of Homeworld's story alone - unlikely alliances, the voyage of self-discovery - but it would only tell half the story of the game's success,” John Bedford wrote in his retrospective on the game, which appeared on Eurogamer.
“Brian Martel, Gearbox Software's Chief Creative Officer, has great love and respect for Relic's brilliant, fun and innovative game and personally spearheaded the acquisition,” Gearbox's official statement reads. “Brian intends as first priority to direct Gearbox's interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today's leading digital platforms.”
Although Gearbox won the auction, they were not the only interested party. Stardock, publishers of Sins of a Solar Empire, was also interested, as was indie outfit teamPixel, LLC.
TeamPixel had plans to revitalize the Homeworld IP via a mobile adaptation of Homeworld, as well as a full-fledged sequel for PC, Mac, and Linux. The studio held a Kickstarter campaign to fund this endeavor, and though the the campaign itself was successful, since their bid was outmatched, they are currently issuing refunds to backers.