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Tags: dayz, killing, zombies, money
Why games can’t continue to rely on you killing your obstacles to progress
Gaming’s fetishization of guns, and why they matter as much (sometimes more) than your avatar
A writer discusses struggling with mental illness, and playing games
PC Gamer
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Red Orchestra 2: Rising Storm shows the power of death, and the possibilities of realism
Nintendo grabs money, control from fans promoting its games on Youtube
The next Xbox: What Ben and Andrew want to see at Microsoft’s reveal
Metro: Last Light is dark, adult, and confident in its goals (Plus: the shooting doesn’t suck now!)
Zeno Clash 2’s wonderland of horrors just isn’t the same the second time around
Captain Power does cocaine in the bathroom, overdoses, and Blood Dragon is what he sees as he dies
Nintendo Direct livestream announces Sonic: Lost Worlds, E3 demos at Best Buy
Valve releases beta for Steam Trading Cards, including a number of interesting experiments
Twitch.tv releases an Xbox 360 app: It’s convenient, but the lack of a search tool is puzzling
Neil Gaiman reinvents the fearsome Cybermen and gets Doctor Who back on track
How a party for an indie fighting game showed me the bright future of gaming culture
Game of Thrones: of dragons, slaves, sex with dwarves, bears, domestic bliss, and torture
A deep look at our readiness for an always-online console
Telltale explains why a “shit-house crazy” battle was cut from The Walking Dead
Indie devs share what they love and hate about the largest digital distribution platforms