Indie devs share what they love and hate about the largest digital distribution platforms
This is a fascinating article, filled with neat details and some great conversation about the different ways smaller developers can sell their games. Different platforms, devices, services... the exciting thing about this story is how many good choices people have when it comes down to selling their games. The gatekeepers still exist, but they're much more friendly now than they have been in the past, and being open and welcoming to developers has become a competitive advantage.
There's no winner or loser here, all services have their good and bad points, but it's amazing to see how many viable choices now exist.