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Tags: combat, game design
The perils of designing for the ultimate trolls: Gamers
Game designer Kim Swift talks fear of discussing industry sexism, and the fear of staying quiet
Wired spends quality time with game designer Zach Gage in this fascinating profile
Rock Paper Shotgun
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Xbox One vs. indies: Microsoft bullies developers into signing with publishers, and it needs to stop
The Witness is a beautiful, expressive game, but Jonathan Blow is keeping its secrets firmly hidden
Shadow Warrior makes melee fun again, while still bringing the Wang
Grid 2 is a good racing game, but that may not be enough
Gunpoint is a 2D neo-noir stealth puzzle game that isn’t afraid to break the fourth wall
The Last of Us review: A violent, emotional, satisfying adventure of a game
Beating the best at Street Fighter IV is worth just $4,000, but the respect is priceless
When AAA for $20 may be too much: XCOM: Enemy Unknown is coming to iOS devices this Thursday
Nintendo announces Smash Bros, Donkey Kong, Yoshi’s Island games and more on live stream
Game of Thrones finale: when we get to where we’re going, and don’t know where to go next
Game of Thrones review: Now the rains weep o’er his hall, with no one there to hear
Virtual reality, an empty movie theater, and peace: how the Rift could change how we watch movies
Inside the anti-E3 for indie developers
How one man exploited a game show in a surreal show of skill and concentration
The fascinating true story about the birth of Respawn, and how Zampella and West left Activision