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Tags: dishonored, choice, choices
The writer of System Shock and Dishonored reveals the writing lessons learned from video games
Knife of Dunwall gives Dishonored’s world new toys, powers, and puts you in the boots of the villain
Dishonored developer on the interplay of violence, choice, and the roles we play
PC Games
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Xbox One’s Dead Rising 3 is super-serious about zombies, and that makes it hilarious
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DayZ on Xbox One? Not likely. Another dev publicly pounds on Microsoft’s indie-unfriendly policies