The Old Republic’s lead designer explains free-to-play philosophy, stresses player respect
When we jumped back into Star Wars: The Old Republic to check out how the free-to-play transition went, our impressions were not good, so it's interesting to read this article and have the chance to hear a BioWare employee involved in the conversion dissect free-to-play models, how and why they work, as well as offer speculation on where they'll go from here.
The article itself is interesting, but it's the comments that are offering up some real noteworthy discussion.
Check out the first post from Ramin Shokrizade, who we previously featured in a Cut about EVE Online's parallels to the real-world economy. Shokrizade is a virtual economist, and that background gives him interesting perspective. I particularly like how he points out the fact we've all normalized a 2 percent conversion rate in free-to-play games, even though that's not exactly an ideal situation.
The best part, though? Everyone's being pretty civil, even when they passionately disagree. Imagine that. Great story, great story, I can't wait to hear your thoughts.