Video games in libraries lead to more circulation for books, but librarians are missing the point
This article is tremendously good news for anybody who believes in the bonding and community-building power of video games, and it's encouraging to read about young people being introduced to their library by any means at all. The fact that it's related to video games is just the icing on the cake.
The part about this that I find a little bit sad, however, is that video games in this story are relegated to little more than a tool used to get teenagers inside the building where the hope seems to be that they'll eventually upgrade to books. Little respect is paid to the games these kids are actually playing.
It's great that games are contributing toward a library's ability to stay the center of a community, but I'd rather see them taking gaming history, design and education seriously. Rather than using them as a blunt force tool for luring kids in for something "better." Books and games should work together, not as a carrot and a stick.