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Tags: free to play, profit, wired, free-to-play, ftp
A veteran designer explains what’s great about free-to-play games
Card Hunter closed beta hands on: Classic D&D filtered through a card game, and it’s amazing
The Old Republic’s lead designer explains free-to-play philosophy, stresses player respect
Wired
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Xbox One’s Dead Rising 3 is super-serious about zombies, and that makes it hilarious
Edward Snowden, Ars, the NSA, and me: digging through the past of the gamer who changed the world
The PlayStation 4 controller is just slightly better than the best thing ever
Grid 2 is a good racing game, but that may not be enough
Gunpoint is a 2D neo-noir stealth puzzle game that isn’t afraid to break the fourth wall
The Last of Us review: A violent, emotional, satisfying adventure of a game
When AAA for $20 may be too much: XCOM: Enemy Unknown is coming to iOS devices this Thursday
Nintendo announces Smash Bros, Donkey Kong, Yoshi’s Island games and more on live stream
PlayStation 4 undercuts Xbox One by $100, won’t require online connection to play
Game of Thrones finale: when we get to where we’re going, and don’t know where to go next
Game of Thrones review: Now the rains weep o’er his hall, with no one there to hear
Virtual reality, an empty movie theater, and peace: how the Rift could change how we watch movies
Valve confirms that Dota 2 will finally release later this summer
Worse than quick-time events: Ryse is the game that plays itself
DayZ on Xbox One? Not likely. Another dev publicly pounds on Microsoft’s indie-unfriendly policies