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Gabe / 21 minutes ago

First Fifteen: Duck Dynasty

Today’s First Fifteen was a train wreck of a game, but I think it made for a funny show:

-Gabe out


Tycho / 3 days ago

Because art is the main way you manipulate Gabriel into doing what you want game-wise, he’s always been a big fan of Tearaway.  Also, he owns a Vita, and those with Vitae are forever on the prowl for an excuse to use them.  Except that a Vita is no longer required to play it now, because there is a remake of it for the PS4 called Tearaway Unfolded that has its phasers set to “charm.”  Gabriel was telling me about how it works with such glee that I suggested we should skim and then refine that glee for your use.

I feel like we’re at the top of the roller coaster, gaming wise, and we’re about to crest it and start collecting speed very quickly.  The 6th is sort of where it starts next; for me that means Disgaea and Rock Band, both legendary time consumption engines, along with a Transformers game from Platinum that I’m excited about for what is essentially no reason.  I can’t prove a single one of the assertions my heart has made about this game, but I will clutch that little hope in my hands and keep it warm.  Anyway, all stuff I want, on one day.  That’s why I’m glad that The Beginner’s Guide came out a little before.

I’m always trying to reverse engineer the creator of a game via what I perceive in their work - even though I know that’s not necessarily a viable methodology.  Something that routinely confuses non-creators is that a work might contain nothing that could be used to reconstruct a person’s character.  Work can certainly be created or edited through your own lens, sure.  But often, my perception of it is that it’s coming from somewhere else: dialogue that happens in my own head consists of things I deeply agree with and am, in fact, quite opposed to.  You wouldn’t be able to use it to find me at all, except in the negative space around it.  Painters generally use paint - an external medium - to make their work.  It can be like this with ideas, also.

There are autobiographical works, obviously - I’m not talking about those.  Except…  I don’t even think an autobiographical work necessarily says anything about a creator, anything useful anyway.  People are notoriously poor judges of their own character and tireless salesmen of their own virtues.  They are perpetually authoring fanfiction about their own lives, and I’m happy to take it as a data point, while fully expecting them to have sex with Vegeta at virtually any narrative juncture.

I wondered at one point, in this very space, what would happen when the “found works” we started finding were discovered on hard drives instead of past-due storage lockers, attics, and sheds - and that’s close to what we have here.  Check out the trailer if, like me, you are an unrepentant fancypants and are looking for ways to further embroider your leggings.

(CW)TB out. 

Tycho / 5 days ago

As my psychic aperture widened to encompass all, I realized that Gabriel was actually super gross.

Animal Crossing: Happy Home Designer is doing exactly what I wanted, which is to get a DS in Ronia’s hands and make it feel like it’s hers.  Most games are too hard; the fun to stress ratio doesn’t work for leisure activity.  Minecraft in creative mode isn’t hard, by comparison, but provides no narrative impetus, which for her is probably worse.

I had mentioned that the lack of traditional game metrics was a sticking point for some reviewers, but if you’re a six year old?  Or if you are the supposedly omniscient satellite which revolves around one?  We need games like this.  The rest of that stuff can come later.  But, beyond the two classes of mortal I have just described: the motivation is to try and make people, or… animals, or whatever, happy.  It’s not a metric.  The “story” and the “actions” are part of a single, revolving, polychromatic orb that defies unraveling.  I think it’s a type of game our ordinary tools aren’t good at perceiving.

Something I like about it is that she has to really know letters and words in order to do the thing she wants.

This is the ultimate fucking scam, and its power is dark.  Scribblenauts isn’t considered an educational game, but it certainly should be; it should be in every house.  A copy should be provided to every citizen as soon as they know their letters.  I started letting my son play it, even though it seemed like he wouldn’t be able to put much together, and all the sudden he knew how to fucking read.  The loop is damn near sorcerous in its power.  Let’s say they sound out a word, and try to spell it in there.  Maybe the item they wanted comes up!  Now they feel like a Goddamned warlock.  But, let’s say it doesn’t.  Near matches come up.  Let’s say they choose the word they meant to write in the beginning.  Now they feel like a Goddamned warlock.  What if they choose another word?  Now they’ve learned a new word, maybe two words, made a new thing, and they feel like a Goddamned warlock.

This is scaled down from that, but a cute voice every time you choose a letter that reinforces the name of that letter is rad on every vector.  And if you want to find skirts - and you do, oh yes, you do - you need to know how to spell “skirt.”  It’s like a spell.  This power is itself a scaled down version of Pat Rothfuss’ Name of The Wind books, I guess, if the name of the wind were just, like…  “Wind.”

(CW)TB out. 

Tycho / 1 week ago

This was the conversation I had with Gabriel on his birthday, and we have rendered it for your consumption.  He’s basically impossible to buy things for, it’s a tremendous pain in the ass, but I have learned and thus absorbed an undulating truthwave: that you may purchase a gift for a father’s child and they will react as though you have purchased them two gifts.  I secured for his brood the “Guardian,” an Anki Drive car, which I am given to understand is a car.

That, uh… seems like an expensive hobby.

Something happened with Taken King: Kara decided to start in.  The three of us used to play games all the time, actually - mostly the more tactical shooters, like an R6 or Halo.  These days she goes by something else online, but when we were all playing as a group her handle was Orbital Strike and it was good.  It’s nice to pop the seal on the old jokes, and find that some of have retained their flavor.

It’s related to something else weird happening with The Taken King, which is I learned that I’m completely unable to play this game by myself.  Not skill-wise.  Enemy heads still erupt on cue.  I mean I just can’t fucking do it.

I really, really like Destiny.  At least, I thought I did.  Grob and I talk about it constantly.  I mean, there’s stuff we complain about, but it’s like Doctor Who - constantly complaining about it is generally understood to be the mark of the true enthusiast.  We complain about how we can’t just bring six people into the Court of Oryx and have to resort to the Digital Age equivalent of Voodoo talismans to play the game we want.  You know.  #justdestinythings.

It is in this spirit of authentic yet apparently porous enthusiasm that I sign on every night, in an effort to do the thing I thought I liked, but if nobody is on for two or perhaps three hundred seconds I shut the whole thing down.  Gabriel played the game functionally alone for almost a year, to great result; this kind of Formian industry is regular for him, in the same way that being blind is regular for justice.  I learned to play under optimal conditions, with an audience of friends helping each other, prepared to gaze on my works.  When they aren’t there, the game is just a pile of numbers stacked on top of each other.  I can’t find a handle.  It would be like playing, I don’t know.  Soccer, by myself.  Just running back and forth between the goals, and performing an increasingly small, ritualized “yay” each time it happened.

(CW)TB out. 

First Fifteen!

Today’s First Fifteen was pretty crazy. I’m not sure I ever would have tried a Godzilla game on my own. We don’t pick what we play though. Sometimes that’s cool. Other times it’s…less cool.

-Gabe out


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