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10 Tagged — "Maxis"

  • Screw the game, SimCity has become a cynically brilliant advertising platform

    News

    Screw the game, SimCity has become a cynically brilliant advertising platform

    • Ben Kuchera / on 4/16/13 at 11:54 AM
    • #
  • Maxis general manager repeats what we already knew: SimCity is an MMO, could have been offline

    The Cut

    Maxis general manager repeats what we already knew: SimCity is an MMO, could have been offline

    • Ben Kuchera / on 3/15/13 at 2:30 PM
    • #
  • New evidence suggests that SimCity doesn’t need to be online to function

    The Cut

    New evidence suggests that SimCity doesn’t need to be online to function

    • Ben Kuchera / on 3/14/13 at 8:27 AM
    • #
  • Maxis takes heat for SimCity, explains plans to get it running, and why offline won’t be happening

    The Cut

    Maxis takes heat for SimCity, explains plans to get it running, and why offline won’t be happening

    • Sophie Prell / on 3/11/13 at 7:16 AM
    • #
  • EA would like sites to stop advertising SimCity, please

    The Cut

    EA would like sites to stop advertising SimCity, please

    • Sophie Prell / on 3/8/13 at 2:15 PM
    • #
  • Remember that simulations have their own biases when using SimCity to model the real world

    The Cut

    Remember that simulations have their own biases when using SimCity to model the real world

    • Ben Kuchera / on 3/5/13 at 11:24 AM
    • #
  • How SimCity trolls could hurt your city

    The Cut

    How SimCity trolls could hurt your city

    • Sophie Prell / on 3/4/13 at 9:40 AM
    • #
  • A writer uses SimCity to diagnose local traffic issues

    The Cut

    A writer uses SimCity to diagnose local traffic issues

    • Ben Kuchera / on 2/19/13 at 2:11 PM
    • #
  • SimCity creative director explains importance of color blind mode

    The Cut

    SimCity creative director explains importance of color blind mode

    • Ben Kuchera / on 2/2/13 at 9:43 AM
    • #
  • Does real-world city planning work in SimCity? One writer tested it

    The Cut

    Does real-world city planning work in SimCity? One writer tested it

    • Sophie Prell / on 1/28/13 at 2:58 PM
    • #

10 Tagged — "Maxis"

  • Feature

    • Indie issues, Kinect concerns, and E3 yearnings: Ben and Andrew discuss the Xbox One announcements

      Indie issues, Kinect concerns, and E3 yearnings: Ben and Andrew discuss the Xbox One announcements

    • Caring for animals in the frozen north is the heart of Dog Sled Saga

    • The Kinect is mandatory, and can’t be turned off: Welcome your new motion sensing, Xbox One overlord

  • Review

    • Metro: Last Light is dark, adult, and confident in its goals (Plus: the shooting doesn’t suck now!)

      Metro: Last Light is dark, adult, and confident in its goals (Plus: the shooting doesn’t suck now!)

    • Zeno Clash 2’s wonderland of horrors just isn’t the same the second time around

    • Captain Power does cocaine in the bathroom, overdoses, and Blood Dragon is what he sees as he dies

  • News

    • So what the hell is up with the voice actors in Batman: Arkham Origins?

      So what the hell is up with the voice actors in Batman: Arkham Origins?

    • Nintendo Direct livestream announces Sonic: Lost Worlds, E3 demos at Best Buy

    • Valve releases beta for Steam Trading Cards, including a number of interesting experiments

  • Play

    • Game of Thrones: clean sheets, wooden phalluses, and a special knife

      Game of Thrones: clean sheets, wooden phalluses, and a special knife

    • Neil Gaiman reinvents the fearsome Cybermen and gets Doctor Who back on track

    • How a party for an indie fighting game showed me the bright future of gaming culture

  • The Cut

    • Denis Dyack and Kotaku argue over X-Men Destiny story as Eternal Darkness “sequel” flounders

      Denis Dyack and Kotaku argue over X-Men Destiny story as Eternal Darkness “sequel” flounders

    • Why Valve let two fired engineers keep its secret augmented reality project

    • A deep look at our readiness for an always-online console


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