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9 Tagged — "Religion"

  • Putting god in a box: what Black & White and From Dust can teach us about religion

    The Cut

    Putting god in a box: what Black & White and From Dust can teach us about religion

    • Sophie Prell / on 2/28/13 at 10:00 AM
    • #
  • When religion fails, create a game: how David Cage wrote Beyond to help deal with loss

    Feature

    When religion fails, create a game: how David Cage wrote Beyond to help deal with loss

    • Ben Kuchera / on 2/14/13 at 8:10 AM
    • #
  • The top 10 players of Simony will decide the fate of a museum – or maybe not, the creator isn’t sure

    Feature

    The top 10 players of Simony will decide the fate of a museum – or maybe not, the creator isn’t sure

    • Sophie Prell / on 1/25/13 at 12:01 PM
    • #
  • Bioshock Infinite’s religious themes adjusted for the better due to team members of different faiths

    The Cut

    Bioshock Infinite’s religious themes adjusted for the better due to team members of different faiths

    • Sophie Prell / on 1/22/13 at 10:43 AM
    • #
  • How Apple’s policies fail to support “serious” iOS games

    The Cut

    How Apple’s policies fail to support “serious” iOS games

    • Ben Kuchera / on 1/16/13 at 7:55 AM
    • #
  • Does Jesus love games? 10 titles that he might enjoy (Yes, really)

    The Cut

    Does Jesus love games? 10 titles that he might enjoy (Yes, really)

    • Ben Kuchera / on 12/17/12 at 8:51 AM
    • #
  • Troy Goodfellow discusses the use of religion in Civilization V: Gods and Kings

    The Cut

    Troy Goodfellow discusses the use of religion in Civilization V: Gods and Kings

    • Ben Kuchera / on 7/9/12 at 8:27 AM
    • #
  • Scientology and Dead Space: how the horror series may carry a hidden message of religious skepticism

    Feature

    Scientology and Dead Space: how the horror series may carry a hidden message of religious skepticism

    • Ben Kuchera / on 6/15/12 at 6:45 AM
    • #
  • Peter Freeman of Crisis Magazine tackles morality in video games, from a Catholic point of view

    The Cut

    Peter Freeman of Crisis Magazine tackles morality in video games, from a Catholic point of view

    • Ben Kuchera / on 3/30/12 at 12:19 PM
    • #

9 Tagged — "Religion"

  • Feature

    • Indie issues, Kinect concerns, and E3 yearnings: Ben and Andrew discuss the Xbox One announcements

      Indie issues, Kinect concerns, and E3 yearnings: Ben and Andrew discuss the Xbox One announcements

    • Caring for animals in the frozen north is the heart of Dog Sled Saga

    • The Kinect is mandatory, and can’t be turned off: Welcome your new motion sensing, Xbox One overlord

  • Review

    • Metro: Last Light is dark, adult, and confident in its goals (Plus: the shooting doesn’t suck now!)

      Metro: Last Light is dark, adult, and confident in its goals (Plus: the shooting doesn’t suck now!)

    • Zeno Clash 2’s wonderland of horrors just isn’t the same the second time around

    • Captain Power does cocaine in the bathroom, overdoses, and Blood Dragon is what he sees as he dies

  • News

    • So what the hell is up with the voice actors in Batman: Arkham Origins?

      So what the hell is up with the voice actors in Batman: Arkham Origins?

    • Nintendo Direct livestream announces Sonic: Lost Worlds, E3 demos at Best Buy

    • Valve releases beta for Steam Trading Cards, including a number of interesting experiments

  • Play

    • Game of Thrones: clean sheets, wooden phalluses, and a special knife

      Game of Thrones: clean sheets, wooden phalluses, and a special knife

    • Neil Gaiman reinvents the fearsome Cybermen and gets Doctor Who back on track

    • How a party for an indie fighting game showed me the bright future of gaming culture

  • The Cut

    • Denis Dyack and Kotaku argue over X-Men Destiny story as Eternal Darkness “sequel” flounders

      Denis Dyack and Kotaku argue over X-Men Destiny story as Eternal Darkness “sequel” flounders

    • Why Valve let two fired engineers keep its secret augmented reality project

    • A deep look at our readiness for an always-online console


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