We listened to multiple game pitches during our time on Devolver Digital's bus at GDC, and Dungeon Hearts is the first game the publisher has picked up from those meetings. The Penny Arcade Report talked to both the game's developer and Devolver Digital about what it takes to bring a prototype to final game, and why making the process public is an opportunity, not a risk. Read More
Super Monday Night Combat enjoyed a real beta, where gamers played the game, offered suggestions, and updates were added on a weekly basis. This is how it all went down, and what lessons were learned from the now-released game. Chandana Ekanayake of Uber Entertainment explains how to build a boat once you've already started sailing. Read More
Devolver Digital went to GDC looking for games to publish, and the company found a wonderful way to cut through industry bullshit: Ask up and coming developers to pitch their games on a moving bus, complete with cold beers and space to sleep 50. This is indie publishing, punk rock style. Read More
The Penny Arcade Report rounded up the teams behind some of the best free to play shooters, and offered them the chance to ask each other anything they'd like to know about the other games. This is the second set of questions, from the producer of Super Monday Night Combat, to the COO of Hi-Rez Studios, the developer behind Tribes: Ascend. Read More
Kickstarter campaigns are often used to fund projects that may or may not be feasible, but Steve Jackson Games was already willing to print 3,000 copies of its updated Ogre war game. The Kickstarter campaign for the game showed another use of the platform: It gave customers the ability to support the game before launch, and gave Steve Jackson the funding needed to improve the final product. Read More
Epic opened its vault to the Penny Arcade Report and told the story of a scrapped game called Warfare that provided assets and inspiration for both Gears of War and Unreal Tournament. Screenshots, videos, and an explanation from Epic veteran Jim Brown show how ideas and art from this lost game helped shape Epic history. Read More
Pid is a platformer where a little boy has the power to manipulate gravity, and it both looks and plays great. The game is coming to Xbox Live Arcade, PlayStation Network, and Steam. While the first two services allow developers to self-publish a game, Microsoft does not. We explain how Might and Delight got around that limitation, and shine light on the business of gray market Xbox Live Arcade slots. Read More
The Penny Arcade Report rounded up the teams behind some of the best free to play shooters, and offered them the chance to ask each other anything they'd like to know about the other games. This is the first set of questions, from the producer of Blacklight: Retribution, to the executive producer of Super Monday Night Combat. Read More
Gambitious wants to offer anyone the chance to invest in games and the developers who make them but, while that takes the Kickstarter concept one step beyond merely "backing" projects, it carries a very real legal challenge for both sides of the coin. Lawyers are going to love this. Read More
What do you do when your game enjoys a sales spike after a content update and some mainstream publicity? You go all in and try to take down the largest names in iOS gaming. Zach Gage may have lost the fight against Angry Birds and Draw Something, but his marketing efforts were smart, and proved you don't need a PR team to make a splash. Read More
"Games Journalism" is broken. Many sites suffer from forced output cycles, "news" about cakes, and playing along with the industry PR machine. We can do better.
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As the senior editor for the PA Report, Ben travels around the world talking to incredibly interesting people and playing a ridiculous amount of games. His job is to share those experiences via the PA Report while he raises his three kids in Cincinnati, Ohio with his wife.
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