We listened to multiple game pitches during our time on Devolver Digital's bus at GDC, and Dungeon Hearts is the first game the publisher has picked up from those meetings. The Penny Arcade Report talked to both the game's developer and Devolver Digital about what it takes to bring a prototype to final game, and why making the process public is an opportunity, not a risk. Read More
Kickstarter campaigns are often used to fund projects that may or may not be feasible, but Steve Jackson Games was already willing to print 3,000 copies of its updated Ogre war game. The Kickstarter campaign for the game showed another use of the platform: It gave customers the ability to support the game before launch, and gave Steve Jackson the funding needed to improve the final product. Read More
Epic opened its vault to the Penny Arcade Report and told the story of a scrapped game called Warfare that provided assets and inspiration for both Gears of War and Unreal Tournament. Screenshots, videos, and an explanation from Epic veteran Jim Brown show how ideas and art from this lost game helped shape Epic history. Read More
One of the first steps in creating an Assassin's Creed game is selecting the people who will die. According to Assassin's Creed 3's creative director, each target has been an actual person, who dies in the correct location and year. This created some problems in a game that's closer to modern times. Bonus: Benjamin Franklin's tips for choosing a mistress. Read More
Assassin's Creed 3 features a hero of mixed English and Native American heritage, and the game's creative director walked the Penny Arcade Report through the challenges this brought to everything from how to say his name, to designing the look of the character, and finding a good voice actor. We also explore why the ability to "scalp" enemies was removed from early versions of the game. Read More
Do you ever worry about learning too much about your favorite games before launch? Irrational Games' Ken Levine discusses the art of promotion, and why games have it harder than movies. Also, the shotgun approach is popular because of its amazing effectiveness. Read More
Creating and writing about games can be hard work, and it's hard to remember that this is a hobby people enjoy in their spare time. We spoke with a number of industry veterans and reporters about what games they would play during a (rare!) day off. You may enjoy some of the surprises. Read More
Bioware described the new content that will add clarity to the ending of Mass Effect 3 at PAX East, and the team explained why it's important not to make an official comment about the indoctrination theory. The hour-long panel was both friendly and productive, despite the wild stories being shared online. Read More
PAX East was home to some absolutely amazing cosplayers, but a woman who created one of the clockwork characters from the "Girl in the Fireplace" episode of Doctor Who may be the best one of the show. Come inside for pictures and to learn how the costume came together. Read More
"Games Journalism" is broken. Many sites suffer from forced output cycles, "news" about cakes, and playing along with the industry PR machine. We can do better.
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As the senior editor for the PA Report, Ben travels around the world talking to incredibly interesting people and playing a ridiculous amount of games. His job is to share those experiences via the PA Report while he raises his three kids in Cincinnati, Ohio with his wife.
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