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Lore Drop

Long ago, what YouTube tells me is Seven Years Ago, Gabe ran an episode of my old Acquisitions Incorporated: The "C" Team show. Called simply Jimterlude, because it was a Mike Krahulik DM Experience Tee Em, of course it involved an incredibly elaborate, fully functional board game called Wizard Kart. I want to emphasize that Wizard Kart is our wholly owned, original IP and any resemblance or even direct references to other games are either just some thing you made up or direct attacks on our sovereignty. In either case, they're deeply unwelcome!!!

You've Got A Fast Car

Steam must have this motherfucker dialed in. Gabe is obsessed with self-published indie weirdness in fiction, and discovered tons of hot shit before it got optioned and made into movies. No doubt his predilection toward pervert horseshit has steered his algo to wash up all manner of strange treasure upon his shore, and the latest is the one he was just telling you about a couple days ago - Supercar Collection Simulator. One of this new wave of retail management games, this one has twisted incentives; it is a tour through the coal-black aorta of Capitalism itself. .

Supercar Collection Simulator

By Gabe – April 16, 2025

I downloaded Supercar Collection Simulator yesterday and since then I have done little else. I have paused for a moment just long enough to write this post and recommend it. My wife Kara likes these sim style games but until now I have managed to avoid the genre. Now I’m spending all day operating my own collectible toy car store though. That by itself would probably be enough to get me but not only does your store stock blind boxes of various levels full of random toy cars (along with track and other accessories), but these cars all have stats and can be raced against customers on slot car style tracks! Here's the kicker, you can open these boxes yourself and collect the cars! After a day of playing I now have two employees who manage the cash registers all day while I sit in the corner and open blind boxes to fill out my supercar collection. 


-Gabe Out

 

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The Dark Dyad

Chris Perkins leaving Wizards of the Coast didn't surprise me too much and it wouldn't surprise anyone who knew him, as much as I'd like there to be a dishy version. Crawford did throw me for a loop; I sent him a mail whose subject line was "WHAT" and whose body text read "but also whaaaaaat" to make sure my bewilderment was properly registered. But I know him, too. He's been a great friend and ally during some very complex times and my life has been enriched by both of these men. My expectation is that James Wyatt - ironically, the first ever Acquisitions Incorporated DM - will be getting more of the limelight, which he will probably hate. That is the fate of the true dork; you do your dorky thing and then people like the dorky thing and suddenly you are a public person through no fault or design of your own. Alas.

The Devil's Crown

This is all too real. He keeps sending me Yasuke videos that are essentially physical comedy; potent Spartan kicks that lift enemies and launch them from Japan to, I assume, the deep cisterns of Sparta itself. Enemies get caught up in a gentle zephyr and dance and sway in a foul wind. It's orthogonal to the typical experience, but in these map fucking games where you gotta fuck the whole map, sometimes a change of pace might be welcome…?

Liar Wolf

I saw a video of two puppies howling, and the text 'ertop said that they were "dire wolves resurrected by man's cold god, Science." We were allowed to enjoy this moment for about five minutes before people started coming in with their facts and shit. If you listen to their Chief Science Officer, she will say they are using the "morphological species concept" which means that if it looks like a Dire Wolf and howls like a Dire Wolf, then it's a Dire Wolf. That seems weird to me. Am I dumb? Am I the stupid one, here?

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Poe Cameron

The only time I ever use photomode is when I push whatever that button is on accident. The boss I'm fighting will freeze in place, no doubt as surprised as I am, and a ton of UI elements unrelated to boss killing will bloom all around him. Maybe he's surprised to learn that he is a character in a game at all; a mechanical speedbump on my ascent to martial excellence. It's rude in that context to go back as though nothing happened but once I figure out what button I pushed, you know, that's how it's gotta be.

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Trapper Keeper

I'm in the part of Monster Hunter Wilds that you get to in a Pokemon game, the After Story, where you dealt with the main campaign but then some flavor has been retained for an extended finale. They never asked me to trap a monster once in the entire campaign, and then when I'm here on the off-ramp they're like "go trap me one." I had to look it up online! Real tourist shit, but I just never really played that way before. Kiko was trying to talk to Gabe about it later, saying that it was simply faster to catch them and thus a more efficient use of the hunting time. It was as though Kiko was speaking in muted honks and fwonks like a jazz trumpet; like an adult in Charlie Brown. For Gabriel, "mercy" is a foreign tongue.

My Assassin's Creed Shadows Impressions

I’m having a great time with Assassin's Creed Shadows and I just wanted to share some of my thoughts after about 20 hours with this game. I know there is a lot of bizarre discourse about it online but the only thing that really matters to me is if a game is fun and this one is. 

 

Rock Star

There is apparently a significant introductory period In Assassin's Creed: Shadows, one Gabe almost didn't endure, because he felt like he had seen and done all this stuff before. Then he got really into sneaking around as Naoe. Then he started staring at foliage dancing in a gentle breeze. Then, well, he found "the real game" and he lost his mind.

Gabe's Gudnak Art

As I was mentioning the other day, the people behind a card-based wargame called Gudnak I met out at PAX East asked Mike and I to make stuff for them - my contribution is a piece of fiction about a type of Rotborn character called a Pupil, and then Mork drew the same character for use on an in-game card. There are lots of Pupils, and none of them agree on what the lesson they're supposed to learn even is, but that's the least of their problems. This is what she looks like!  Eyrewood energy.

Chaotic Great, the team behind the game, has been incredibly fun to work with and speak to which happens sometimes on projects but rarely to this extent. I should have known they would be cool as soon as I figured out the game's logo was an Ambigram. The Kickstarter is kicking ass and they keep adding cool shit to it, including early access to a dangerous digital version of the game at a certain threshold. I hope we get to play around in this world again at some point.

(CW)TB