I am really enjoying Dragon Age: Inquisition. One of my favorite features is the War Room with its massive map of the regions. Your party navigates this map and unlocks new locations on it by spending "Power" which you can earn by completing missions. This is super fun.
What's cool is it's actually almost identical to a system I created for my old D&D campaign. When I decided to try and run a sandbox style game I created a world map that the party would navigate by spending "resolve". They spent resolve tokens to move to and unlock new areas of the map. You can read my breakdown of how the system functioned right here if you're interested.
I'm not saying they ripped me off or anything like that. I'm sure plenty of other games have used a similar system in the past. I cooked this one up on my own though and it's neat to see that another group of game designers I admire came up with something so close. It just makes me feel like a cool guy.
-Gabe out