Like any other "interactive experience" from thatgamecompany, it doesn't take a long time to "consume" Journey. This sort of thing used to bother me a lot. I think it's valid to assess how much entertainment you get out of something per dollar, but if it's the only metric it privileges a very specific type of genetic in our discourse. Dear Esther might be a "bad investment" on this classic and utterly pragmatic axis, but it must exist. And we can ensure that it does exist, by being the kind of ecosystem out of the way ideas can grow in.
