In many ways, I just buy the industrial design in Killzone. I buy that actual ISA weapons and dropships might look this way, and I can see a kind of mechanical genetics at play: this lead to this, pragmatism with the occasional muted flourish. I wont lie, I've reloaded just to see the weapon. The Helghast, on the other hand - British Space Nazis (?) that make up Killzone's opposing force - have an industrial design that is all kinds of brooding Skynet nonsense. There's a certain PR factor to be taken into account; a floating, red-eyed arachnoid is definitely situated in Scarytown. But in the middle of all this functional stuff, thoughtful stuff, it verges on hokum. It's like the Helghast have internalized the villainy, they think of themselves as villains, and they surround themselves with little shrines to their own evil.