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On Drama

By Tycho – June 13, 2005

Given the recent conflagrations we've been party to, I thought you might be interested to see this diagram of the booth layout for San Diego Comic Con (provided by T Campbell):

Even 22 years ago I was hard core.

By Gabe – June 13, 2005

Kara recently got into the scrap booking thing and so she’s been digging out all these old photographs. One of them I found particularly awesome.

Gaze Ye Upon It, And Be Amazed

By Tycho – June 13, 2005

So now I've gone from nothing I'm really playing consistently to trying to manage World of Goddamn Warcraft, Guild Wars, Freedom Force Vs The Third Reich, and now that Battlefield 2 demo. Like the mortar between them, any spare second is occupied by El Grande, which as you all know is the strategische Brettspiel von Wolfgang Kramer für den PC. I mean, obviously.

WOW

By Gabe – June 11, 2005

I had to wait two hours and forty-five minutes but I was finally able to get into the Alterac Battlegrounds the other night. I was having a blast with CTF but Alterac is an entirely different experience and just as fun.

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That Voice Actor's Strike Thing

By Tycho – June 10, 2005

They eventually came to an agreement, the specifics of which are covered in the article I'm about to link you to. But it's starting to look like the information we received initially - that actors wanted recurring percentages of profits, or something to that effect - isn't exactly correct.

Battlefield 2 Downloads

By Tycho – June 10, 2005

Varsity over at EvilAvatar has few download options for getting the demo, if you haven't already. I started at a healthy hundred and twenty k or so from Gamespot, but by the next time I looked it said I could expect the demo around lunchtime on Tuesday.

ConfigSys.Boy, Uncork Your Wisdom

By Tycho – June 10, 2005

ConfigSys.Boy, whose experince is greater than my own in these matters, would like to append the following.

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Yarnmaster Graal, High Knitter Of Orgrimmar

By Tycho – June 10, 2005

The Canvas Curse (and its attendant rainbow conveyances) was a welcome addition, because we're stumbling parched through that desiccated wasteland that always follows E3. That's part of the reason I (and the clamoring nation, I presume) are hot for this Battlefield 2 demo that's supposed to hit today - with what, exactly, does it compete for our enthusiasm?

On Stuff

By Tycho – June 9, 2005

Do you remember this old thing?

Battlegrounds

By Tycho – June 8, 2005

My friend ConfigSys.boy (from the Starsiege: 2845 project) dropped me a line about his own time in the Battlegrounds, which couldn't have been more different from what we experienced. Or couldn't experience, because of electronic lines which recalled The Happiest Place On Earth.

CTS Print

By Gabe – June 8, 2005

I have some pictures of our new limited edition print to share. Here’s your first look at the new CTS print that will go on sale at the San Diego Comic Con.

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Omegathon Deadline

By Tycho – June 8, 2005

Not too big a deal, if you wanted to you would have signed up when we bludgeoned you with it earlier - but the last day to be entered into the Omegathon II is July 1st, after which we'll be choosing the contestants. Pre-registration can be reached at this link.

My first impression of Battlegrounds

By Gabe – June 8, 2005

So last night I waited 45 minutes to play an eight minute game of CTF in the Warsong Gulch Battleground. Those eight minutes were pretty fun but once it was all over the server booted me back out to wait in line again for another game. I guess I didn’t understand how Battlegrounds was going to work.

What The Eff

By Tycho – June 8, 2005

I did refer to the Nintendo DS as a "useless novelty factory" at one point, which I will admit was impolite, but so many of the games that come out either don't make good use of the device or posit some novel idea and then don't follow through. Kirby's Canvas Curse has absolutely nothing to be ashamed of in this regard. It is beautiful to look at and plays with a sensibility that feels classic from the outset. Imagine that gaming history had followed a very different course - with pen interfaces de rigueur when the immovable tenets of platform gaming had been conceived - and you will be very near the thing.