
My cohort feels bad about his regular Monday game going on hiatus - I would submit - because he hasn't seen or run enough tables to know that far from being a statistical anomaly this is actually the most likely outcome. The misshapen wreckage of promising campaigns is heaped in smoking pyres, charred and unrecognizable. Whole realities are thrown away or put on hold, and the mortals that strove to win them find obliteration instead of a hero's rest.
As Tycho mentioned above I I have decided to take a break from my normal Monday night game. Two years ago this month I approached my friends and asked if they would like to try Dungeons and Dragons. We had been getting together weekly to play the World of Warcraft TCG and I thought it would be fun to try something different. They all agreed to give it a shot and I bought myself the books I needed right before Christmas. In January of 2009 we had our first adventure, just some Kobolds in a cave. I had no idea that two years later they would be battling the five heads of Tiamat in an adventure that spans time and space.
If you are like me you probably wait until the very last minute to do your Christmas shopping. We’ve got a special offer going for procrastinators right now that you might want to take advantage of. If you order some stuff from our store and select parcel post as your desired delivery option we will upgrade you to priority mail free of charge! That means that you have until the 16th of December to order some PA merch and still get it delivered by Christmas.
Last week, I listened as a depleted Gabriel made a startling admission. I'm surprised it took as long as it did, to be honest: for two years he has been codifying the hidden laws of this or that plane, making floating-ass orbs and shit, and generally making other dungeon masters feel bad about the prison gravy they ladle at their own meager tables. It's like, you've got pace yourself, man. These motherfuckers can't be thwarting draconic matriarchs every week. Sometimes they might need to spend a session just opening and closing Tupperware or choosing exactly the right flip-flops.
There is a new 4th Panel, which details the creation of this strip.
I loved this game on XBLA, where the available demo let me learn the game at my leisure and without an investment. I hope they add a demo for the PC version that just came out, because I think more people would like it than are likely to spring for it sight unseen.
I have thus far managed to avoid the swirling vortex of Cataclysm, even as my friends disappear into it one by one. They do make it hard, though. They make it so hard.
Tonight, God dammit!
On our store, I mean. That's what Robert is telling me.
I suspect that when it comes to fathers and sons, it would be easier to count the truths than the lies. Just this morning, Elliot wanted to know how Ronia was born, and I had no intention of depicting this scenario with any granularity. Instead, I told him that I found her in a shell underwater. It was more elaborate than that, but only because he kept tugging on the thread and I had to arrange ever more elaborate falsehoods to distract him: there were grey sharks adorned in sunken treasure, and a Crab King who laid a garland of red seaweed on her brow and named her Ka-chik-Cha. Honesty is supposedly the best policy, one hears this often, but the truth is that there are no sharks wearing rings and chains of gold in the actual ocean, and I'm sorry but that sucks.
Heading downtown to the Child's Play dinner now, tux in tow, but I just uploaded the next bit.
The last time my father left, for real this time, the legal document that came to define our relationship decreed that I had to go there every other weekend. I'm not especially good at being told what to do, by anybody, and neither is he, so when I'd go to the trailer he lived in to angrily serve out my sentence he was rarely ever there.
Our friend Jeremy Chung (who makes a cameo in this episode of PATV) wanted to know if he could make some Penny Arcade cases for the iPhone 4. We said yes! We would never refuse him anything. They look like this:
When everybody discovers a new wargame at the same time, there's an atmosphere of sharing that accompanies it; everyone is curious about what everyone else can do. You'll read a stat block, and say "Oh no! That's some bullshit!" but you don't mean that it's actually unfair, you mean that it's novel or interesting. Then, once you've had to contend with their "interesting" two-story ice axe or their "novel" dual artillery subsystem that operates according to its own primitive intellect, you think that maybe it's bullshit according to Webster and not bullshit in some colloquial usage. It takes some real balls to put a Behemoth on your wish list. Megaballs.