Skip Nav

Advertisement

Prefanity

By Tycho – July 22, 2009

Seeing an article about the naughty language policies on Xbox Live generated two corollary effects:

CTS Blanks

By Gabe – July 21, 2009

I just got word that we will also have about 20 "blank" CTS figures at Comic Con. These are just white, unpainted figures. If you'd like one of the blanks they will be $75 and I'll be happy to draw all over the thing for you.

CTS Figures

By Gabe – July 21, 2009

Good news! The CTS figures made it here this weekend, which means we'll have some of them down in San Diego. Comic Con will be the first place you'll be able to get these but they will be going up on the store soon. I think we'll have about 150 of them available down at the convention. I can't be certain obviously but I have a feeling that if you want one of these you should probably try and swing by within the first couple days of the show. 

WELCOME TO RETAIL OBLIVION

By Tycho – July 20, 2009

I sometimes ask friends who work at Microsoft why it is that they can't just be happy with absolute dominion over the realm of personal computing. Why they must prowl and scrape, why there is snarling, why there is lurking under bushes and (most importantly) why there is a subsequent leaping out to grip customers and then drag them with their powerful jaws.

Advertisement

Interesting

By Tycho – July 17, 2009

A curious fact one can learn if you actually read the article you're sourcing:

The More Things Change

By Tycho – July 17, 2009

Battlefield 1942 is almost seven years old, if you can believe it. Obviously, the events depicted are much older - but we've been playing the Conquest gametype now since 2002.

Curses

By Tycho – July 15, 2009

Internet just came back at the office, which allowed me to see a typographical error that has apparently been festering up there all day.  I am suffering retroactively.

Advertisement

The Ball Region

By Tycho – July 15, 2009

There was a point at which Gabriel and I decided we would be Mixed Martial Arts enthusiasts for some reason, and I don't recall exactly why. Fascination with "combat systems" is not out of the ordinary for boys of any age; and speaking personally, any new conceptual space is loaded with jargon, sparkling in rich seams, and fighting is particularly dense in this regard. I have an urge to begin simply listing the radical, mind-expanding lexicon of this space, but I wont.  Krav Maga! Okay, that one just slipped out. Glaive-Guisarme! I'd better get a new paragraph going, for real. 

Further Thoughts

By Tycho – July 14, 2009

When you come across two Gods creating universes from scratch, it can be worthwhile to compare their approaches.

A couple things

By Gabe – July 13, 2009

I jumped into a live game of 1 vs. 100 on Friday night and had a really great time. Originally I was just going to jump in and take a look. Then Kara ended up joining me on the couch and before we knew it, two hours had passed. We had a blast and we never even made it into the "mob" much less got chosen as the "one". Playing from the crowd as they call it is still incredibly entertaining. You're still competing for real prizes and watching the action between the one and the mob. Cheering when they choose to battle the mob and booing when they take their money and run. I'm hooked now and plan on catching as many of the live shows as I can. The announcer was great but in my fantasy Microsoft comes to Tycho and I, and asks us to host a version of the game filled with only video game trivia. 

His Supposed Nemesis

By Tycho – July 13, 2009

When Gabe told me that he and Kara had taken 1 vs 100 for a spin, enjoying it thoroughly, I asked him if he'd tried Extended Play - the relatively no-frills trivia offering - or a Live Show, which features a more robust ruleset, prizes, and living host who comments directly on the proceedings. He didn't know that was even a thing. He made the time, and came away impressed.

Advertisement

Los Problemas

By Tycho – July 10, 2009

Immediately upon returning to my gloom-wrought domain, I cranked up my 360 and downloaded Battlefield 1943. I'd seen it at New York Comic Con, pulsing in some cluster of kiosks, and its familiarity was a comfort to me. I didn't really understand what it was at first, but it quickly became apparent that they'd made a subset of Battlefield 1942 on Bad Company's Frostbite Engine. I'm fundamentally alright with that. We were in the beta for the inaugural Battlefield title, and enjoyed it thoroughly - what's more, I think that console gamers need Wake Island, even if they don't know what that is. They are missing a critical vitamin, and when exposed to it for the first time, I am certain their bodies will respond.

Guest Lookouts, Page 5

By Tycho – July 8, 2009

With this, the fifth and final page, Lookouts comes to a close. Unless it gets optioned or something (!!!), it might be a while until we come back to it. On the other hand, with any luck at all, Automata will drop before the month is out - covering our absence during San Diego Comic-Con. We'd like to thank Becky Dreistadt and Oliver Grigsby once more for their investigation of the nascent Lookouts setting. Getting another take on it has educated us immensely, and I feel like we could really kick the shit out of a Lookouts comic right now. Of course, this scenario assumes we could collaborate with parallel versions of ourselves to complete it - mad doppelgangers, blessedly sequestered in discrete "columns" of space-time.

Guest Lookouts, Page 4

By Tycho – July 6, 2009

Guest Lookouts Page Four is now available, peeled hot from the griddle by the perpetually fluxing Dreistadt/Grigsby meta-entity. Their chemically complex state is dangerously unstable - I hope we'll be able to secure the fifth and final page before heretofore uncataloged forces burn, crush, boil, and freeze them simultaneously.