
I've had a lot of people ask me how my first D&D game as Dungeon Master went. Here's a pic I snapped with my phone towards the end of the night. Actually since we went until 2:30 am, I guess I should say the morning.
We grabbed the demo for Lord of the Rings: Conquest over the weekend, with no expectations because we haven't been following it. I more or less could not endure the tutorial, choosing instead to learn my trade "On The Job," which is dangerous for an archer but one gets used to it. Unfortunately, there was a bug in the demo that would not allow me to play their online game online - it suggested that my displayName was in use, something I didn't find especially surprising, because it was my name. I decided that the hours of a Sunday afternoon would be better employed in the construction of a couch cushion fortress, and took my refuge there.
Massively (and others) dropped articles earlier this week re: one of these tech lawsuits that bloom perennially in the game industry. This time it's Worlds.com versus NCSoft, and if you think the patent in the strip is ridiculous, know that it was modeled on the real one - one which purports to define a "System and method for enabling users to interact in a virtual space." Ha!
The solution for the bricked Zunes is, they claim, to "wait until tomorrow."
I'm sure it was meant to be grim, but for some reason that story about videogame characters giving men self-esteem issues as well had us in stitches. Part of it may be that we delight in terrible realities, our receptors for joy and despair being reversed - like those creatures who thrive in boiling sea vents or devour toxins, we manifest an alien physiology.
So I spent a huge chunk of the weekend working on my D&D adventure. Playing with Scott, Will and Tycho for the Podcasts really got me hooked on the game. Speaking of those podcasts I'm not exactly sure when they'll be available online. I'll let you know here though as soon as I find out. I will say that there is a point at which Jim is hanging upside down from a rope ladder, 20 ft off the ground casting spells in all directions. He was as usual, magnificent.
Between the treacherous drifts of the Everwinter and my trip eastward, we haven't really been in the office. With both of us in, the power rings have joined and the morning has largely been spent talking about crucial matters, like the effective range of javelins and the frequency with which an elder red dragon may issue gouts of crackling flame. It's glee of such a concentrated sort that I must store it up, keep it, as (statistically speaking) human lives seem to trend away from glee.
I grabbed this with my iPhone today and sent it to Tycho with the subject "Merry Christmas".
I receive calls every couple of days from my cohort, who (in the thick of campaign planning) has questions about how certain ideas might be presented. Because they're beginners, essentially, all the way down the line, they don't know any of the old tricks. The classic gambits are unknown to them: the caravan raid, the switcheroo, none of 'em. I have begun his education.
What I said about the residents of Seattle vis a vis snow was true, but shortly after I said it we received the kind of snow that one might be genuinely skeered of, especially in a town that owns no snowplows. We drove to Spokane after our flight and all others were cancelled, and things are an order of magnitude worse here. The snow is so high that there's no other interpretation: some god (or fraternity of gods) is trying to erase this wicked land.
Our strip for last Monday was originally about (ahem) The Importance Of Dice Selection. On the graph, this topic is equal parts General and Specific, which nestled it in our loving crosshairs. It was perfectly reasonable subject matter, and the strip we constructed from those raw materials was piquant. Then, the night before it was meant to go up, Gabriel called me from a Barnes & Noble to ask what books he needed to run a game of Dungeons & Dragons.
Spokane has many faults, chief among them that it is the source of all human woe - a cleft in the wounded crust of the world that grants Satan and his twisted lieutenants easy access. But one thing you do learn there, other than the ability to create a tourniquet from your own intestines, is now to drive properly in the snow. We're snowed in here in Seattle, and not because you couldn't get around out there, but because driving in the snow with Seattle natives is like NASCAR in slow motion. It's not worth exposing yourself to those people, so you stay home. Even the sidewalks aren't safe. But that doesn't mean you can't go outside.
I've been lax in mentioning this one, and I've done you a disservice. Built atop a tile-sliding, almost ultracasual matching game is an array of strategic assaults with very strong art and truly jubilant multiplayer. You may find yourself delighted by the trailer. It's from Pieces Interactive, it's Windows only, and there's a demo you should check out here.
We go back to Spokane every other year for Christmas, and each time the town has sunk deeper into its abscess. The Earth's ribs jut there, greased along the edge with black oils that give dark dreams. In the damned orchards where the rank hatefruits droop, farmers fight its very soil - tilling up more stones than earth. There are always more. My heart is like this: stones, and stones, and more stones underneath.
When we arrived at the office this morning, we decided that we no longer had any affection for the comic we had written on Friday. We made a new one instead, pulled from the VGAs. The original strip did give us another idea though - something we can extend in a delicious way, stretching it out not unlike a Caramello. Over the Christmas Holiday, we'll investigate it in greater detail.