The last time we saw Force Unleashed, and this would have been quite awhile ago, it was essentially a tech demo for the new development methodology at Lucasarts - one that would rely heavily on procedural systems. Using Havok for physics, Euphoria to give their A.I. an awareness of those physics, and Digital Molecular Matter to simulate world materials, I think the idea was that they could create spaces where players could do whatever they felt like doing, and the world would oblige them in a way that was consistent and convincing.
