The first time I saw Ghost - this would have been a couple years ago, now - it was one of the most impressive things available on the floor. They took a unit from Starcraft, made a character out of it, and let you experience the galactic conflict of that setting as an individual: dwarfed not only by hulking war technology, but also by the scope and scale of imperial political machinations. At that time, they were really playing up the stealth/platform angle - and that makes sense. Ghosts are, as one might infer, covert operatives.
