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Crushed By Mail

By Tycho – May 29, 2004

I have been answering e-mail since nine this morning, which to my mind is a very long Goddamn time. I'm sorry if you've been waiting for the Live stuff I promised you, but I really had no idea that it was going to take this long. I will post this weekend, which hardly ever happens - hopefully it will help to settle our account.

PAX!

By Gabe – May 29, 2004

We're working super hard to make PAX the coolest fucking convention ever and I've got some new stuff to share with you.

Wallpapers

By Gabe – May 29, 2004

You asked for a version of the “tea with the moon” image on a black background and here it is.

Prints

By Gabe – May 28, 2004

I got 2000 emails about the Twisp and Catsby print in less than two days. I think it's safe to say you guys want them. Let me try and answer some of the questions I got regarding how it might work.

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The Tycho You Didn't Know

By Tycho – May 28, 2004

In his review of The Singles, the sensual Greg Kasavin takes great pains to remind us that the game is from Europe - and he's right. It is. When I was in Italy for a short while, you could see things in ordinary commercials which contained scenes I'd have to be 18 to see here. People would have sex for twenty seconds, and then it would show what I imagine is some kind of abrasive cleanser. These days, I'm something of a connoisseur where erotica is concerned, and like all gourmets my fetish requires custom equipment.

CTS

By Gabe – May 27, 2004

I’ve got more new artwork for you.

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Uru Expansion

By Tycho – May 27, 2004

A few readers wrote in to ask me if I had a chance to see Myst IV, and I did - they've moved away from the real-time rendered worlds, which is bad, but that also removes the third person bullshit from Uru that never belonged there, which is good. Gamespot learned things I didn't know, like the fact that you can interact with the environment in ways that do not involve swtiches and byzantine devices - check it out, if you're interested.

Produce Panic

By Tycho – May 27, 2004

Available free over at Garage Games, Produce Panic is a multiplayer, Penny Arcade themed shooter that pits the players against each other as randy, rival Fruit Fuckers. The levels are all drawn from the strip, and are packed with things that readers will recognize. There is even a movie theater in hell which, in addition to Tomb Raider and the Tetris Movie, also shows the latest strip up on the screen. It is free, as I mentioned, but the guys at Plan B Games are accepting donations for their work - if you enjoyed it, please let them know.

Games, Plural

By Tycho – May 27, 2004

The owners and operators of Best Game Ever wanted tme to apprise you of their unique mission, which is to present a new, free game to you every Friday. These are essentially prototypes of a sort, and the site operates as a sort of collaborative gaming experiment. Obviously, I approve.

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PAX Tabletop Tournaments

By Tycho – May 27, 2004

The tournaments and rules have been posted for the tabletop room. There was so much interest in this room that we doubled the size of it, and were lucky enough to have secured Rachel Cirricione to handle the room - she's got experience at cons around here and works in a game store, and she brings with her a strike force of connected locals to hold that shit down. There'll also be open tables and plenty of terrain, not to mention somebody from the Cheapass crew with a big stack of other board games. I have confidence that this room is well in order.

Twisp and Catsby prints?

By Gabe – May 27, 2004

I did a new Twisp and Catsby drawing yesterday that I wanted to share with you guys. Just click on the image below to see the full version.

The Double-U Bee

By Tycho – May 26, 2004

We saw an article posted on Blue's News yesterday regarding a new sort of royalty calculation for games that use Warner Brothers licenses - you can read comments from the CEO of Atari and others responding to the concept. Essentially, and the basic idea is not offensive to me, developers start to lose money if their games review less than an average of 70%. People might understandably be worried about attempts to "game" that system, or that it might introduce a sort of mercenary review structure where cash money is dispensed in exchange for higher scores. The thing is, top tier review sites are almost allergic to scores below seven - except in cases where they rate from one to five, of course - so I don't know how much money really needs to change hands to get the results they crave. What's more, I don't know why the addition of "money" is fundamentally worse than the current staples of the reviewing industry, "sloth" and "ineptitude."

Advance Wars For The Cube

By Tycho – May 25, 2004

Craig Morris politely informed me that I had a bad link in an earlier newspost, specifically, a link which was supposed to direct you to the abhorrent Advance Wars they were planning to perpetrate upon the Cube. Imagine opening the top of your system and having Nintendo President Satoru Iwata shit inside your Gamecube, his eyes wide with strain. We're talking roughly that level of desecration.