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Jim for Charity!

By Gabe – November 10, 2008

I've been posting my paintings on the site recently and I've had a lot of requests from people looking to own one. Well, now is you're chance to do just that. I've gone ahead and set up an eBay auction for my Jim Darkmagic painting. 100% of the proceeds will be going directly to Child's Play. The painting is Acrylic on Canvas, it's 16"x20" and comes already framed. This was the second painting I did and I'm really hoping it will go to a good home.

The Realness Gradient

By Tycho – November 10, 2008

It's true: I do own the Lancer.  And Gabriel does own Frostmourne.  Well, we might say that he owns a Frostmourne. My weapon arrived on Friday, and the conversation that followed has been transcribed here.

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With Great Vengeance

By Tycho – November 7, 2008

When we were trawling for villains on Facebook earlier in the week, the urge to exhume ancient foes struck me as universal for some reason. Seemed like a body could make a comic outta that.

Gears 2

By Tycho – November 5, 2008

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Operation Myriad

By Tycho – October 31, 2008

We've complained about the releases already, earlier in the month, when we thought the situation was still kind of funny. We'd managed to cull the list of absolutely necessaries down, and felt that we could move into November assured of our purpose.

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The Local Color

By Tycho – October 29, 2008

I was enthralled by Tomb Raider: Legend, caught in its jaws, and if (the demo accurately represents the sequel) there's no escape for me anytime soon. I have many traits that annoy my compatriot, but chief among them is probably my desire to know why my character is doing the things they are doing in games. In Lara Croft's case, is it, like, calisthenics? Does she just have a tomb-centered fitness regimen? It's a credit to Crystal Dynamics that, while they were in the process of resurrecting Tomb Raider, they also gave the character an overarching goal which the player can inherit if they choose. It's not an absolute necessity, and I don't mind creating that kind of stuff myself. But it's nice to have the desire for a coherent motivation recognized, and it enriches the series retroactively.

Fun With Modules

By Tycho – October 27, 2008

There was a week or so of Radio Silence here in the office on Dead Space, as we waited for each person to bring the game to a close. The debriefing is complete, now, and the verdict is moist - but it's a good moist. They end it in a way that you could actually call a proper end, which is incredibly rare - this medium is full to the fucking brim with inveterate mustache twiddlers.  They made this game not as if it were the anchor of some new franchise, but as though they might never get to make another one.  It was humbly constructed.